Has anyone figured out the death animation/milkshape problem?
by Bill Fisher · in Torque Game Engine · 05/13/2004 (6:25 am) · 4 replies
I've posted about this several times a few months ago and I've noticed a few other people having the same problem throughout the years - I was just wondering if anyone has ever figured this out yet?
DEATH ANIMATION PROBLEM: If I create a model in milkshape with a death animation it will not work (it locks up the game) - I think it has something to do with the program trying to form the model to the ground conformation - I've tried bypassing this - but I would like to have this implemented so my models fall to the ground and conform.
I've looked through the code to see if its something with the BIP01 base or structure but cant seem to see exactly what it wants.
Not sure if the bones need to be specifically named a certain way (with case sensitivity) - could that cause the error?
Does the model have to be exported in MAX?
Has anyone correctly exported a model in MILKSHAPE with death animation working correctly? If so... what's the secret?
It's kinda bizzarre no one has figured this out yet... isn't it?
Thank you.
Bill
DEATH ANIMATION PROBLEM: If I create a model in milkshape with a death animation it will not work (it locks up the game) - I think it has something to do with the program trying to form the model to the ground conformation - I've tried bypassing this - but I would like to have this implemented so my models fall to the ground and conform.
I've looked through the code to see if its something with the BIP01 base or structure but cant seem to see exactly what it wants.
Not sure if the bones need to be specifically named a certain way (with case sensitivity) - could that cause the error?
Does the model have to be exported in MAX?
Has anyone correctly exported a model in MILKSHAPE with death animation working correctly? If so... what's the secret?
It's kinda bizzarre no one has figured this out yet... isn't it?
Thank you.
Bill
#2
05/13/2004 (10:26 am)
We fixed this with a complete hack which enabled the death anims to be played fine. I'll post the code later if anyone's interested.
#3
And YES Ash - I would love to see your code too - any solutions to this problem would greatly be appreciated.
Thanks
Bill
05/13/2004 (4:06 pm)
Thanks David I will try your solution.And YES Ash - I would love to see your code too - any solutions to this problem would greatly be appreciated.
Thanks
Bill
Torque Owner Fenrir Wolf
Check out my thread on DTS animations and how they cause Torque to crash. I've got a snippet of code in there (near the bottom, the thread starts out about something else) that prevents the crash.
From what I hear, ground planes are no longer used for DTS models, but even so Torque will crash using models I've exported from Lightwave -- Even using the latest LW exporter and the latest head build of Torque. (In fact, I just fixed this same problem two nights ago with my build of Torque.)
I think this is the same issue that the Milkshape exporter has, too, so it's worth a shot.
www.garagegames.com/mg/forums/result.thread.php?qt=12560