Game Development Community

Lighting Problem

by Jeremy Noetzelman · in Torque Game Engine · 09/20/2001 (8:16 pm) · 1 replies

I have a wierd problem using multiple light sources inside a base (created with WC) Anyone have an idea why that's happening?

www.kriln.com/~jjn/v12lights.jpg

#1
09/20/2002 (2:29 pm)
Interior lighting seems to have some real issues... we get light bleeding on lightmap corners (really bright lighting on edges) and jumbled lightmaps (add a light and suddenly a bunch of wall lightmaps get disorganized) ... the above picture shows some of it... I have seen even more erratic results than this...

This could be because the lightmap packer is too aggressive? I'd venture some bugs are in there... adding a light shouldn't screw things up except for maybe artistically?

*EDIT*

Make sure you are using portals correctly... We get beautiful lighting now!

-J