Game Development Community

TSE and shaders 3.0 !!!

by Kevin Johnson · in Torque Game Engine · 05/07/2004 (1:03 pm) · 23 replies

I was watching nvidia's promo for the 6800
event.on24.com/eventRegistration/EventLobbyServlet?target=lobby.jsp&playerwidth=...

and guess who popped up in the devlopers impressions section and said:
"..We've got 3.0 shaders good to go.."

you guessed it.. Jay moore..
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#21
01/27/2006 (5:45 am)
You can pick up a 6600 for about $70
#22
01/27/2006 (5:54 am)
The bad thing, I was thiking I paid between $400 - $600 for it at Best Buy.

I don't recall exactly how much it was now. Still quite a bit for a video card.
#23
01/27/2006 (4:28 pm)
Jeff mentioned that TSE is TGE+graphical overhaul. I'm planning to do a game but my schedule is tight.
If I try to implement a few shaders effects (like water and motion blur for instance), if it's not stable enough, can I get rid of it easily and go back to a standard TGE ? I want to get it off, if I discover in large scale test that it creates instability, but that can be one or two months before release...
Do you think it's possible, or should I stick to TGE ?
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