TSE and shaders 3.0 !!!
by Kevin Johnson · in Torque Game Engine · 05/07/2004 (1:03 pm) · 23 replies
I was watching nvidia's promo for the 6800
event.on24.com/eventRegistration/EventLobbyServlet?target=lobby.jsp&playerwidth=...
and guess who popped up in the devlopers impressions section and said:
"..We've got 3.0 shaders good to go.."
you guessed it.. Jay moore..
event.on24.com/eventRegistration/EventLobbyServlet?target=lobby.jsp&playerwidth=...
and guess who popped up in the devlopers impressions section and said:
"..We've got 3.0 shaders good to go.."
you guessed it.. Jay moore..
#22
I don't recall exactly how much it was now. Still quite a bit for a video card.
01/27/2006 (5:54 am)
The bad thing, I was thiking I paid between $400 - $600 for it at Best Buy.I don't recall exactly how much it was now. Still quite a bit for a video card.
#23
If I try to implement a few shaders effects (like water and motion blur for instance), if it's not stable enough, can I get rid of it easily and go back to a standard TGE ? I want to get it off, if I discover in large scale test that it creates instability, but that can be one or two months before release...
Do you think it's possible, or should I stick to TGE ?
01/27/2006 (4:28 pm)
Jeff mentioned that TSE is TGE+graphical overhaul. I'm planning to do a game but my schedule is tight.If I try to implement a few shaders effects (like water and motion blur for instance), if it's not stable enough, can I get rid of it easily and go back to a standard TGE ? I want to get it off, if I discover in large scale test that it creates instability, but that can be one or two months before release...
Do you think it's possible, or should I stick to TGE ?
Torque Owner Westy