Collision Projectile spawning location
by Ryan Nguyen · in Torque Game Engine · 05/06/2004 (7:01 pm) · 3 replies
Hi everyone
I was wondering how come when I shoot the crossbow in starter.fps demo I notice that the "real" arrow is spawned at the bottom of the crossbow accompany by a puff of light particle and it is this "puff of light" that actually initiate collision not the arrow itself...I know that the "real" arrow and the puff of light is traveling at the same speed parallel to each other..how can I adjust it so that the arrow and the puff of light will travel with the same position in world space?
not like this + but like this >--+-->
>---->
Sorry for the simple diagram, the + sign is the puff of light and the of course the arrow is the "real" arrow itself..:)
I was wondering how come when I shoot the crossbow in starter.fps demo I notice that the "real" arrow is spawned at the bottom of the crossbow accompany by a puff of light particle and it is this "puff of light" that actually initiate collision not the arrow itself...I know that the "real" arrow and the puff of light is traveling at the same speed parallel to each other..how can I adjust it so that the arrow and the puff of light will travel with the same position in world space?
not like this + but like this >--+-->
>---->
Sorry for the simple diagram, the + sign is the puff of light and the of course the arrow is the "real" arrow itself..:)
About the author
Torque 3D Owner Robert Blanchet Jr.