Game Development Community

Collision Projectile spawning location

by Ryan Nguyen · in Torque Game Engine · 05/06/2004 (7:01 pm) · 3 replies

Hi everyone
I was wondering how come when I shoot the crossbow in starter.fps demo I notice that the "real" arrow is spawned at the bottom of the crossbow accompany by a puff of light particle and it is this "puff of light" that actually initiate collision not the arrow itself...I know that the "real" arrow and the puff of light is traveling at the same speed parallel to each other..how can I adjust it so that the arrow and the puff of light will travel with the same position in world space?


not like this + but like this >--+-->

>---->

Sorry for the simple diagram, the + sign is the puff of light and the of course the arrow is the "real" arrow itself..:)

#1
05/06/2004 (7:31 pm)
Because the arrow dts representing the projectile is a bad model.
#2
05/07/2004 (2:09 pm)
Can you be more specific? Bad in what way? Thanks
#3
05/07/2004 (2:10 pm)
Not really sure. I think the model was exported with the wrong bounds selected.