Variable visible distance and fog
by David Erenger · in Torque Game Engine · 05/04/2004 (4:22 am) · 2 replies
Hi!
Is it possible to have different visibleDistance based on some triggers or anything? I have a deep forest that looks great with visibleDistance 200 and fog distance at 50 but when I'm out from the woods I would like to see more, the one reason not to have high visibility all the time is the trees, I have 100000 trees in the wood and with vis 200 it renders about 30 - 100 at a time.
Any idea how I can do this??
Is it possible to have different visibleDistance based on some triggers or anything? I have a deep forest that looks great with visibleDistance 200 and fog distance at 50 but when I'm out from the woods I would like to see more, the one reason not to have high visibility all the time is the trees, I have 100000 trees in the wood and with vis 200 it renders about 30 - 100 at a time.
Any idea how I can do this??
#2
05/05/2004 (10:23 am)
Or you can subclass Trigger and have it do it all in C++, which is probably a better solution.
Torque Owner Eric Hartman