X and Y dimensions for the FPS tutorial map?
by Frederic66 · in Torque Game Engine · 05/03/2004 (12:15 pm) · 7 replies
Hei,
All of the following questions refer to the FPS tutorial:
1* How do I get the X and Y dimensions for the FPS tutorial map? What are the units of measurement for the map dimensions? How do I change the X,Y dimensions?
2* How do I get the X, Y and Z coordinates of the control object? How do I get the X, Y and Z coordinates of the AI bot object?
Best Regards
Frederic66
All of the following questions refer to the FPS tutorial:
1* How do I get the X and Y dimensions for the FPS tutorial map? What are the units of measurement for the map dimensions? How do I change the X,Y dimensions?
2* How do I get the X, Y and Z coordinates of the control object? How do I get the X, Y and Z coordinates of the AI bot object?
Best Regards
Frederic66
#4
Can I call the getTransform() method from inside a C++ class?
Thanks and regards
Frederic66
05/03/2004 (3:27 pm)
Cool!Can I call the getTransform() method from inside a C++ class?
Thanks and regards
Frederic66
#5
05/03/2004 (3:31 pm)
Yes you can use that call in C++ or the TorqueScript. To find out all the functions advailable in the scripting language, for an object use the dump function and check the console for a readout %obj.dump();
#6
Any idea how I can get the map dimensions? I am trying to understand the scaling.
05/04/2004 (4:33 am)
Thanks Anthony.Any idea how I can get the map dimensions? I am trying to understand the scaling.
#7
05/06/2004 (3:54 pm)
Look in the .mis files there should be relivant information like mission area size.
Torque Owner Stefan Lundmark