Space shooter possible?
by Jason Williams · in Torque Game Engine · 05/02/2004 (6:27 pm) · 2 replies
I'm evaluating whether I should buy Torque and would like some feedback from existing users (or even the developers)... I want to make my own multiplayer 3D space shooter / space flight simulator, not that original an idea, but it's my favourite genre, second only to first person shooters. I'm talking something that plays like Freespace 2, or X-Wing vs. Tie Fighter.
I like the idea of Torque having a more complete solution, ie. 3D engine plus networking and other stuff... as well as a good user base and proven technology. What I don't know yet is if it can handle what I'm trying to do. Is it tailored for FPS, ie. buildings and terrain maps, and incapable of being used as a space sim? Can it handle flying around a couple of massive capital ships with lots of particle effects in sight? Will it run smoothly on my humble GeForce3?
If it is at all relevant, I'm an experienced C++ programmer, so while making my own space shooter might be a dream, I do have the coding skills to achieve it.
Any feedback welcome.
Wilba
I like the idea of Torque having a more complete solution, ie. 3D engine plus networking and other stuff... as well as a good user base and proven technology. What I don't know yet is if it can handle what I'm trying to do. Is it tailored for FPS, ie. buildings and terrain maps, and incapable of being used as a space sim? Can it handle flying around a couple of massive capital ships with lots of particle effects in sight? Will it run smoothly on my humble GeForce3?
If it is at all relevant, I'm an experienced C++ programmer, so while making my own space shooter might be a dream, I do have the coding skills to achieve it.
Any feedback welcome.
Wilba
#2
05/05/2004 (10:14 am)
You might have to rewrite some rendering code to get really good performance, but it's all laid out in a fairly modular fashion, so the amount of effort to make Torque into a space sim is really minor compared to, say, doing the same in Quake.
Associate Matt Fairfax
PopCap
btw, you may also be interested in openparsec.sourceforge.net