Game Development Community

Yellow outline lag

by Tony Lamba · in Torque Game Engine · 05/02/2004 (5:42 pm) · 1 replies

Hell just trying to confirm something. When using the mission editor, do you sometimes notice that when an object is moved, the yellow outlines tend to be way off? Even after reselection multiple times. I also noticed a few other things not making sence...

Is there a kind of refresh update method for this error?

Thanks.

#1
05/05/2004 (10:21 am)
What you're seeing is the lag between serverside and clientside simulation. The world editor shows the server side bounding boxes.