A New Mmorpg Using Tge
by Samme Ng · in General Discussion · 04/30/2004 (1:06 am) · 46 replies
A new MMORPG using TGE:
www.opusgame.com/modules/news/article.php?storyid=19
It is a Chinese page, you can view the images. ^^
It added water reflection and distortion effect, some better TREE, day/night effects, etc.
www.opusgame.com/modules/news/article.php?storyid=19
It is a Chinese page, you can view the images. ^^
It added water reflection and distortion effect, some better TREE, day/night effects, etc.
#2
www.opusgame.com/uploads/img4091ed90e647d.jpg
how did you do the reflections? whats the performance hit? any chance of a code snippet? ;)
04/30/2004 (1:47 am)
That water looks interesting :)www.opusgame.com/uploads/img4091ed90e647d.jpg
how did you do the reflections? whats the performance hit? any chance of a code snippet? ;)
#3
I'll ask the same question as Stefan: Code snippet / resource? :-)
04/30/2004 (2:00 am)
The screenshots are pretty cool until you get to the water - holy s**t! That's impressive!I'll ask the same question as Stefan: Code snippet / resource? :-)
#4
I hope to add refraction with distortion to the water...later on....
As I think I am not understand the portal system very well, in my implementation, while I entered a interior's portal, and view down to view the water block (although it cannot be seen in the interior). Some error messages will popup:
1. "Error, at least one zone must be rendered here!", or
2. "Error, prl box must overlap the traversal root"
I have changed many codes to support this, as least current TGE's OGL doesn't support FRAGMENT_PROGRAM or VERTEX_PROGRAM. I will try to show some of the code snippet if possible......
04/30/2004 (9:06 am)
I am using the method used in MirrorSubObject to add a portal when render WaterBlock. And rendering the reflected scene objects to a smaller viewport, then copy it to a texture. Next using projective texture to project to the water block's mesh. The reason to use the texturing method is to apply FRAGMENT_PROGRAM to distort the texture to make it look real. (If no FRAGMENT_PROGRAM support, it will disable the reflection automatically).I hope to add refraction with distortion to the water...later on....
As I think I am not understand the portal system very well, in my implementation, while I entered a interior's portal, and view down to view the water block (although it cannot be seen in the interior). Some error messages will popup:
1. "Error, at least one zone must be rendered here!", or
2. "Error, prl box must overlap the traversal root"
I have changed many codes to support this, as least current TGE's OGL doesn't support FRAGMENT_PROGRAM or VERTEX_PROGRAM. I will try to show some of the code snippet if possible......
#5
04/30/2004 (9:26 am)
Hey Samme - How'd you deal with the map size problems? Is your game a zone based setup or did you figure out a way around the 2km square mapsize issue?
#6
we may limit the zone into that 2km sq. area. Or I would like to enlarge the terrain into a 512x512 or larger repeating block. But not dig in yet, any ideas?
04/30/2004 (9:41 am)
Do you mean the terrain repeating in (2048,2048) problem? I really not deal with it..we may limit the zone into that 2km sq. area. Or I would like to enlarge the terrain into a 512x512 or larger repeating block. But not dig in yet, any ideas?
#7
04/30/2004 (11:34 am)
Ah, so basically your keeping the entire game within that area? Might be a bit small for a full blown MMORPG, no?
#8
Matt
04/30/2004 (11:50 am)
The game really looks great Samme, I really like the features that you added to TGE. What kind of hit to performance did adding the reflection cause?Matt
#9
Regarding the performance hit, it is acceptable for a 5200FX with AMD 1G. Still I am going to fine tune the reflection, such as the viewing frustum of the reflection, making it smaller do have performance gain.
I will try to get the frame rate, since I have not found how to get it in TGE, other than writting by me... ^_^!
04/30/2004 (4:43 pm)
Oh..We will have different map (missions) for different area. So the world is made up of many maps and it should be large enough.Regarding the performance hit, it is acceptable for a 5200FX with AMD 1G. Still I am going to fine tune the reflection, such as the viewing frustum of the reflection, making it smaller do have performance gain.
I will try to get the frame rate, since I have not found how to get it in TGE, other than writting by me... ^_^!
#10
Edit: one more thing is this game in english 2? or just jap?
04/30/2004 (5:18 pm)
Nice!! :D one of the best looking games iv seen done with TGE :D i suggjest u post it as a image thing http://www.garagegames.com/mg/snapshot/edit.php u might get more of a reaction :DEdit: one more thing is this game in english 2? or just jap?
#12
@Casey: I assume that you did not read the first post.
Matt
05/01/2004 (4:59 am)
No rush Samme, I was just curious what fps you were getting. :) @Casey: I assume that you did not read the first post.
Quote:It is a Chinese page, you can view the images. ^^As for the "jap" remark it is a racial slur like any other and it has no place on here.
Matt
#13
It would be cool if you posted a combined screenshot page in the development snapshot of the day. Really beautiful art, and as everyone said, the water is fantastic.
05/03/2004 (4:11 pm)
Samme, this game looks fantastic!It would be cool if you posted a combined screenshot page in the development snapshot of the day. Really beautiful art, and as everyone said, the water is fantastic.
#14
Casey:m you can get a translation on the babelfish website, by entering the website address, and then pressing "chinese-trd to english" button.
05/03/2004 (5:19 pm)
Yeah, this looks like a good MMORPG, that has a "buy me!" type look to it.Casey:m you can get a translation on the babelfish website, by entering the website address, and then pressing "chinese-trd to english" button.
#15
Later I will put the snapshot to the development snapshot of the day.. ^^
05/03/2004 (6:36 pm)
Thank you for all your comment!Later I will put the snapshot to the development snapshot of the day.. ^^
#16
05/19/2004 (3:36 pm)
Very impressive Samme, please keep us updated.
#17
05/19/2004 (9:05 pm)
Very nice, all I can say is wow, release it in english, or give me personal lessons in Chinese :)
#18
Yeah, I'm with Alex, you should definitely do an Image of the Day with a write-up on the game, when you're ready.
05/19/2004 (10:20 pm)
Awesome :)Yeah, I'm with Alex, you should definitely do an Image of the Day with a write-up on the game, when you're ready.
#19
www.opusgame.com/modules/news/article.php?storyid=25
If you cannot download the movie, you can click below:
www.opusgame.com/movie/temenos_001.wmv
Hope you like it. ^_^
05/22/2004 (7:12 am)
We have made a simple trailer for the game:www.opusgame.com/modules/news/article.php?storyid=25
If you cannot download the movie, you can click below:
www.opusgame.com/movie/temenos_001.wmv
Hope you like it. ^_^
#20
That movie is most impressive. It's hard to believe that's still Torque in there. Great job! :)
05/22/2004 (10:33 am)
Wow!!!That movie is most impressive. It's hard to believe that's still Torque in there. Great job! :)
Associate Canon
Very impressive screenshots Samme!
Christophe