Game Development Community

A New Mmorpg Using Tge

by Samme Ng · in General Discussion · 04/30/2004 (1:06 am) · 46 replies

A new MMORPG using TGE:

www.opusgame.com/modules/news/article.php?storyid=19
It is a Chinese page, you can view the images. ^^
It added water reflection and distortion effect, some better TREE, day/night effects, etc.
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#1
04/30/2004 (1:14 am)
*_*

Very impressive screenshots Samme!

Christophe
#2
04/30/2004 (1:47 am)
That water looks interesting :)
www.opusgame.com/uploads/img4091ed90e647d.jpg
how did you do the reflections? whats the performance hit? any chance of a code snippet? ;)
#3
04/30/2004 (2:00 am)
The screenshots are pretty cool until you get to the water - holy s**t! That's impressive!

I'll ask the same question as Stefan: Code snippet / resource? :-)
#4
04/30/2004 (9:06 am)
I am using the method used in MirrorSubObject to add a portal when render WaterBlock. And rendering the reflected scene objects to a smaller viewport, then copy it to a texture. Next using projective texture to project to the water block's mesh. The reason to use the texturing method is to apply FRAGMENT_PROGRAM to distort the texture to make it look real. (If no FRAGMENT_PROGRAM support, it will disable the reflection automatically).

I hope to add refraction with distortion to the water...later on....


As I think I am not understand the portal system very well, in my implementation, while I entered a interior's portal, and view down to view the water block (although it cannot be seen in the interior). Some error messages will popup:
1. "Error, at least one zone must be rendered here!", or
2. "Error, prl box must overlap the traversal root"

I have changed many codes to support this, as least current TGE's OGL doesn't support FRAGMENT_PROGRAM or VERTEX_PROGRAM. I will try to show some of the code snippet if possible......
#5
04/30/2004 (9:26 am)
Hey Samme - How'd you deal with the map size problems? Is your game a zone based setup or did you figure out a way around the 2km square mapsize issue?
#6
04/30/2004 (9:41 am)
Do you mean the terrain repeating in (2048,2048) problem? I really not deal with it..
we may limit the zone into that 2km sq. area. Or I would like to enlarge the terrain into a 512x512 or larger repeating block. But not dig in yet, any ideas?
#7
04/30/2004 (11:34 am)
Ah, so basically your keeping the entire game within that area? Might be a bit small for a full blown MMORPG, no?
#8
04/30/2004 (11:50 am)
The game really looks great Samme, I really like the features that you added to TGE. What kind of hit to performance did adding the reflection cause?

Matt
#9
04/30/2004 (4:43 pm)
Oh..We will have different map (missions) for different area. So the world is made up of many maps and it should be large enough.

Regarding the performance hit, it is acceptable for a 5200FX with AMD 1G. Still I am going to fine tune the reflection, such as the viewing frustum of the reflection, making it smaller do have performance gain.

I will try to get the frame rate, since I have not found how to get it in TGE, other than writting by me... ^_^!
#10
04/30/2004 (5:18 pm)
Nice!! :D one of the best looking games iv seen done with TGE :D i suggjest u post it as a image thing http://www.garagegames.com/mg/snapshot/edit.php u might get more of a reaction :D
Edit: one more thing is this game in english 2? or just jap?
#11
05/01/2004 (4:09 am)
Samme Ng

It's metrics(fps);
#12
05/01/2004 (4:59 am)
No rush Samme, I was just curious what fps you were getting. :)

@Casey: I assume that you did not read the first post.
Quote:It is a Chinese page, you can view the images. ^^
As for the "jap" remark it is a racial slur like any other and it has no place on here.

Matt
#13
05/03/2004 (4:11 pm)
Samme, this game looks fantastic!

It would be cool if you posted a combined screenshot page in the development snapshot of the day. Really beautiful art, and as everyone said, the water is fantastic.
#14
05/03/2004 (5:19 pm)
Yeah, this looks like a good MMORPG, that has a "buy me!" type look to it.

Casey:m you can get a translation on the babelfish website, by entering the website address, and then pressing "chinese-trd to english" button.
#15
05/03/2004 (6:36 pm)
Thank you for all your comment!
Later I will put the snapshot to the development snapshot of the day.. ^^
#16
05/19/2004 (3:36 pm)
Very impressive Samme, please keep us updated.
#17
05/19/2004 (9:05 pm)
Very nice, all I can say is wow, release it in english, or give me personal lessons in Chinese :)
#18
05/19/2004 (10:20 pm)
Awesome :)

Yeah, I'm with Alex, you should definitely do an Image of the Day with a write-up on the game, when you're ready.
#19
05/22/2004 (7:12 am)
We have made a simple trailer for the game:

www.opusgame.com/modules/news/article.php?storyid=25

If you cannot download the movie, you can click below:
www.opusgame.com/movie/temenos_001.wmv

Hope you like it. ^_^
#20
05/22/2004 (10:33 am)
Wow!!!

That movie is most impressive. It's hard to believe that's still Torque in there. Great job! :)
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