OpenAl Questions
by Billy L · in Torque Game Engine · 04/29/2004 (4:26 am) · 2 replies
Hi all
I tried the new openal32.dll and all audio stopped working.
So if i install the new openAL to my windows/system folder
does it override the openAL i have in my game folder ?
If it does, is there anyway to change this?
Another thing would it not be better for Torque to compile
its own openal32.dll ,like it do with the opengl.
Because i get crazy of all version changes.
-Billy
I tried the new openal32.dll and all audio stopped working.
So if i install the new openAL to my windows/system folder
does it override the openAL i have in my game folder ?
If it does, is there anyway to change this?
Another thing would it not be better for Torque to compile
its own openal32.dll ,like it do with the opengl.
Because i get crazy of all version changes.
-Billy
#2
openal32.dll in your game package.
Its a big differns in code changes from the one in head
and the new one,or if you use an older torque version.
I have the audio working real good but if i use another
openal32.dll all is messed up.
04/29/2004 (6:32 am)
The only way i can see it, is that you must submit theopenal32.dll in your game package.
Its a big differns in code changes from the one in head
and the new one,or if you use an older torque version.
I have the audio working real good but if i use another
openal32.dll all is messed up.
Torque Owner Stefan Lundmark
I'm not sure you can ship the game with the .dll, someone might want to correct me on that one though.
By default, most games use the one in their hierarchy, then in your system folder.