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Sound requirements - no docs found - any info?

by Thomas \"Man of Ice\" Lund · in Torque Game Engine · 04/29/2004 (12:37 am) · 7 replies

Having looked through forums and engine documentation (even the new Torque docs) not a single word on sound formats :-(

I am looking for some information on what recommended sample sizes etc one should use for a Torque game (I'm a total n00b in that area - sorry)

I think I read somewhere that all sound fx should be mono and not stereo, but thats more or less it.

What kind of bit rate/sampling rate should fx have to be "good" in Torque?
What kind of format is best for music?

Maybe something for the FAQ or the new engine docs?

Or are the answers so obvious that its just me? ;-)

#1
04/29/2004 (1:28 am)
What I know is that sounds should be mono and 22.500 kHz, and can be .wav or .ogg format.
I think that's all you need to know... but yeah, this should definately go into the documentation and faq's :)
#2
04/30/2004 (2:29 am)
Good call :)

There are some interesting projects on Torque audio atm, so I don't know if I'll place the highest priority on getting this info in the docs right away. But I'll definitely put it on the list of things to do. Thanks much.
#3
04/30/2004 (5:20 am)
I have tested these format and they work all

wave Stereo/mono

8 bit 11 Khz
8 bit 22 Khz
8 bit 44 kHz
16 bit 11 kHz
16 bit 22 kHz
16 bit 44 kHz
It even work with
16 bit 48 kHz

I havent tested all ogg formats yet but i think all formats
work there to.

Soundeffects can be mono and stereo depends on the effect
An example is i have thunders that panning from left to
right so i use stereo sounds.
For direction soundeffects i use mono.
#4
04/30/2004 (5:42 am)
Are you sure? I have had very strange issues with every sound that wasn't mono and 22 khz... maybe some of them work on some soundcards, but depending on the sound profile (gui sound, 3d positional environment sound, etc.) and soundcard (and of course, OpenAL version...) a lot of those settings will be problematic I'd say ... but if all of them work for you, lucky guy :) what soundcard do you have?
I use a Soundblaster Audigy2 NX ...
so if you want to be on the safe side, use mono, 22khz ... or experiment ;)
#5
04/30/2004 (1:09 pm)
Im really sure Beffy.
Sound is my thing i been a sound technician for 15 years.
So im sure thoose format are working no doubt.
The engine handle this i have tested all those format with
all differnt audioemitters.

I use 3 kind of soundcards sb16,sblive first version and
sblive 24 the livedrive II version with winme and winxp.
And all formats works on all cards.

The openal is another thing ,all versions makes me crazy.
I installed the latest version and all sounds stopped working.
So what im saying is when the sound work in the engine with a the right openal then all above formats its working.
#6
04/30/2004 (1:31 pm)
I have used both stereo & mono, WAV & OGG, 22khZ & 44.
#7
01/16/2006 (6:02 pm)
On some operating systems, stereo and mono sounds prohibit the other from playing in the same channel after the initial sound is done playing. You can either fix the code so that some channels are reserved for setero and some for mono, or you can make sure they are all the same.