What are the limits to Torque Scripting? - N00B questions
by Marc Buckingham · in Torque Game Engine · 04/28/2004 (11:26 am) · 5 replies
What are the limits to Torque Scripting? - N00B questions
My question is how much can you do with just the scripting in Torque? Could you do these things without any additional c++ coding?
Multiple vehicles a player can climb into and leave - like Tribes and Gta
Vehicles with a Trailer? More than one trailer? A train?
Smoke from a moving vehicle
My question is how much can you do with just the scripting in Torque? Could you do these things without any additional c++ coding?
Multiple vehicles a player can climb into and leave - like Tribes and Gta
Vehicles with a Trailer? More than one trailer? A train?
Smoke from a moving vehicle
#3
I don't think any commercial ones have been made only with scripting though. Look at Realmwars, it's the community project, made totally in script as far as I know.
Other than that, what Brink said ;)
04/28/2004 (2:18 pm)
I think games can be made with Torque only in script. But then again, the source helps out THAT much :) You can take routs in script to get around many problems, but not all of them.I don't think any commercial ones have been made only with scripting though. Look at Realmwars, it's the community project, made totally in script as far as I know.
Other than that, what Brink said ;)
#4
04/28/2004 (2:20 pm)
I have the license, but I hate having to touch the source...
#5
I've written entire applications solely in TorqueScript.
04/28/2004 (6:19 pm)
The power of TorqueScript is constantly amaxing me. Everytime I try to push it, it moves right along with me to new heights.I've written entire applications solely in TorqueScript.
Torque Owner Stefan
Vehicles with a Trailer? More than one trailer? A train? - Not sure, probably not.
Smoke from a moving vehicle - Yep :)
Simple arcadey flight sim? - Shouldn't be a problem.
Controllable turrets - like a B17. - You need to edit the engine files for turrets :(
Scripting AI? - No need to edit the engine for this either!
There you go, answered some of your questions.. :)