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What are the limits to Torque Scripting? - N00B questions

by Marc Buckingham · in Torque Game Engine · 04/28/2004 (11:26 am) · 5 replies

What are the limits to Torque Scripting? - N00B questions


My question is how much can you do with just the scripting in Torque? Could you do these things without any additional c++ coding?

Multiple vehicles a player can climb into and leave - like Tribes and Gta

Vehicles with a Trailer? More than one trailer? A train?

Smoke from a moving vehicle

#1
04/28/2004 (11:53 am)
Multiple vehicles a player can climb into and leave - Definately

Vehicles with a Trailer? More than one trailer? A train? - Not sure, probably not.

Smoke from a moving vehicle - Yep :)

Simple arcadey flight sim? - Shouldn't be a problem.

Controllable turrets - like a B17. - You need to edit the engine files for turrets :(

Scripting AI? - No need to edit the engine for this either!

There you go, answered some of your questions.. :)
#2
04/28/2004 (2:14 pm)
Thanks Stefan : >

Anyone else?
#3
04/28/2004 (2:18 pm)
I think games can be made with Torque only in script. But then again, the source helps out THAT much :) You can take routs in script to get around many problems, but not all of them.

I don't think any commercial ones have been made only with scripting though. Look at Realmwars, it's the community project, made totally in script as far as I know.

Other than that, what Brink said ;)
#4
04/28/2004 (2:20 pm)
I have the license, but I hate having to touch the source...
#5
04/28/2004 (6:19 pm)
The power of TorqueScript is constantly amaxing me. Everytime I try to push it, it moves right along with me to new heights.

I've written entire applications solely in TorqueScript.