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How Torque handles the vehicles

by Bruno Grieco · in Technical Issues · 04/27/2004 (5:36 pm) · 5 replies

Hi there,

I'm getting beated by all the parameters in the vehicles datablocks. How do they all behave ?

Does anyone got a paper explaining their functionality. I searched and implemented a lot of tutorials but they thought me more how to copy and paste stuff around than actually how things work.

TIA

Bruno

#1
06/12/2004 (5:33 pm)
Take it slow.

Have a look at the Rigid Body Physics papers - siggraph97, this is how the vehicles work in general. Other than that, check the code!
#2
06/16/2004 (12:10 am)
BAM. Know this thread is a little old, but for anyone else who's interested.
#3
06/16/2004 (12:13 am)
That's great Josh. Thanks... :)
#4
06/16/2004 (6:11 am)
@Josh,

Thanks, I've already downloaded and printed the whole datablock docs.

A little question though :

trailEmitter
ParticleEmitterDataPtr
NULL
Points to the ParticleEmitterData used in the production of particles for jet trails. If specified, must point to an object of type AudioProfile. Must adhere to the semantics associated with AudioProfile*, as defined in the Torque Game Engine.

Why a ParticleEmitterData should point to an AudioProfile object ?
#5
09/12/2005 (5:45 pm)
Who's na'ama ?