Game Development Community

REL: Show Tool v2 Alpha 1

by John Vanderbeck · in Torque Game Engine · 04/26/2004 (7:19 am) · 34 replies

It's here!

The first public alpha of the new Show Tool. There is still a heck of a lot left to do on this, but the very basics are in and i'm releasing whats here now for others to see and play with, and give comments on.

Get it here.

Whats in this version?
Not much, but the basics are there. Essentially you can load a DTS (either as a static or a player) and play animation sequences. Loading of DSQ's is not yet in (I haven't figured out how to load them yet).

What's not in this version?
Oh boy that's too numerous to list :p

How does it work?
Pretty simple really. Fire it up and you will see it load then you will be dropped into the main screen. You will see 4 buttons on the left hand side of the screen.

Load Static - Loads a DTS file as a STATIC SHAPE (un-animateable) such as environment models.
Load Player - Loads a DTS file as a Player object. Player objects act just like they would in game with physics and everything. They can be animated.

Play Animation - When you click this button, a text box will appear next to it. Type in the name of the animation sequence (EG root, run, side, etc) and press ENTER. The box will vanish and the player will play the animation sequence.

Quit - Duh.

Note on loading DTS files. Currently you czan load them as either Static of Player. In the future you will also be able to load them as Wheeled Vehicle, Hover Vehicle, and Flying Vehicle. The purpose of this is to provide rudimentry behaviour like you would see in game. If you aren't sure how to load the DTS, LOAD IT AS STATIC. If you try to load a static shape as a Player or Vehicle there is a good chance the tool will crash.

The camera works prety much exactly like it does in the editor. CLick and hold the right mouse button to mouselook around, "wasd" to move.

Collision is not in this build.

Enjoy, and please give feedback, good or bad!
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#21
05/02/2004 (8:18 pm)
John i am putting it on my site.
Click Here

Ori.
#22
05/03/2004 (5:25 am)
Ori please don't. If I need to I got another webserver I can put it on. I'm putting a new release out very soon though, probably today, so there was no reason to put this version up. In addition having it on someone elses server gives me no control. So while I do appreciate the offer and the time, please take it back down.
#23
05/03/2004 (6:34 am)
Well, i'm off home now... And i don't see a new version :P
So i'll just be grabbing the one Ori supplies till 2morrow :)
Ooo.... cant wait 2 c it!
#24
05/03/2004 (6:50 am)
Ok I can understand that. New version will be out sometime today though :)
#26
05/03/2004 (7:07 am)
Muhahah... I have to work late! Lucky me! :D
#27
05/03/2004 (7:52 am)
Just downloaded it. Now, I'm not a programmer, but I'm deducing from the lack of anything ending with an ".exe" in the zip that these files need to be compiled. Unfortunately I don't have a clue how to do that (I'm an art guy and I get by swapping stuff into the demo app). Is it possible that your new show tool can be provided as a separate .exe of does it need to be compiled with the game?

This is what I get for perusing the tools forum :)

-Spencer
#28
05/03/2004 (7:56 am)
No you misunderstand. There is nothing to compile. Simply unzip this into your c:\torque\example directory, or wherever your torque demo or game executable is. For example if you're torque demo executable is C:\Torque\Example\Torque_Demo.exe then you would unzip this in the c:\torque\example directory. Then you would run "Torque_Demo.exe -game show2". Basically this works like any game or mod. In the same fashion as the original Show Tool.
#29
05/03/2004 (7:24 pm)
@John: Nice work. A welcome replacement/supplement to the current show tool. I tried it out with the latest HEAD and works like a charm.

One suggestion would be to try to populate the animation list with a pulldown if you can (off-hand I can remember if you can determine that automagically either through script or code).

-Bil
#30
05/03/2004 (9:56 pm)
Edit: Gahhh. I just refreshed the page and it reposted my comment. I just shouldn't be allowed near computers. As if I didn't come off clueless enough for not being able to figure out how to run the new show tool.

I did try putting it into the root directory, and it seems to start, but I'm getting an error. I'll try a few more things, and post the error if I can't figure it out.

...backing ...slowly ...away from the keyboard.

-Spencer
#31
05/03/2004 (10:50 pm)
OK, I got it running for real (the error I mention above was my mistake; I haven't used the -game argument much), but I don't seem to be able to load models. I can open the file dialog, and I can select a file, but nothing shows up in the world. I'm able to go into the editor and place objects onto the terrain. When I first go into editor mode, I only see two spawnspheres in the world, but nothing else, not even if I try to load something via the showtool's controls.

I ran the tool with the Torque Demo, not a build of my own. Is the problem simply that I'm not using the latest HEAD release? I mostly spend my time swapping art into the engine, so I don't tend to use the latest and greatest.

-Spencer
#32
05/04/2004 (4:37 am)
Run the tool, try to load a shape, then exit. Then please email me or post the console.log file.
#33
08/20/2004 (8:24 am)
Link seems broken at present?
#34
08/20/2004 (8:55 am)
The Alpha 1 link that I posted, like 8 posts above yours works. That's the one you should use.
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