Animation Blending via Engine
by Brian Wells · in Torque Game Engine · 09/16/2001 (7:17 pm) · 5 replies
It is my understanding that we can blend on the fly. Is this done in the player.cs as I think it is?
I have not tried yet but I intend to tommorrow.
Brian
I have not tried yet but I intend to tommorrow.
Brian
#2
This should be possible using the bones system right? Do you have details on how I can blend the animations? Via script etc? i notice that the player.cs has some animations listed in there, does that have anything to do with it?
Brian
09/17/2001 (11:07 am)
I want to blen the run sequence with some attack sequences, and also I want some facial animations while running/slashing etc.This should be possible using the bones system right? Do you have details on how I can blend the animations? Via script etc? i notice that the player.cs has some animations listed in there, does that have anything to do with it?
Brian
#3
Though I do have some questions on how the script stuff in handled. What are the arguements that you pass to the player setanim function?
09/17/2001 (12:28 pm)
brian he said you need to mark something in max. Some option soemwhere probably or something in teh exporter perhaps. But that would make sense. I doubt it is handled exclusively from the scripts.Though I do have some questions on how the script stuff in handled. What are the arguements that you pass to the player setanim function?
#4
I make a new sequence, mark it as "blend" and I set it to only do transform (disabled morph etc) and it does not seem to behave in the way I intended. I though that the only bones that would be affected in my animations are the ones I moved. So if I move just the arms, only the arms will swing the weapon etc. The legs also seem to be affected.
Any ideas?
Thanks
09/20/2001 (2:30 am)
I have my run cycle animation, and it looks great. I am pleased with it. It runs great in DTS show, now I am tryint to blend an attack animation with it.I make a new sequence, mark it as "blend" and I set it to only do transform (disabled morph etc) and it does not seem to behave in the way I intended. I though that the only bones that would be affected in my animations are the ones I moved. So if I move just the arms, only the arms will swing the weapon etc. The legs also seem to be affected.
Any ideas?
Thanks
#5
09/20/2001 (7:03 am)
It should only export animations for the bones you move. I'm don't enough about the exporter to help here, maybe the animations need the "colapse transforms" settings to be on? (Which I know you don't want on under other circumstances.)
Torque Owner Tim Gift