Game Development Community

Zoneless Terrain

by David Wilbur · in Torque Game Engine · 04/21/2004 (11:23 am) · 1 replies

First i have to admidt that i haven't spent a lot of time in the terrain manager area yet so... this might be answered some where... but...

is the terrain manager able to deal with situations where you have truely large area defined and as you wander around in the "world" that it sees that you are nearing a new area and starts to manage the transition vs having to have area loads when you cross a border that are visiable to the player?

or is this something that we would have to build on top of that?

#1
04/21/2004 (11:39 am)
I think that is something you'd have to build on top of it.
For singleplayer it might not be so, but for multiplayer - the server would die.