Game Development Community

Integrated game development environment, your take on it?

by Christian "Xtian" Jacquet · in General Discussion · 04/19/2004 (5:21 am) · 22 replies

Ok, I'm new around here, but I've been playing around with everything from
game AI to textures and model animation for a few years. I'm a professional
programmer, system and test analysist.

I've used many level, graphic, object and sound tools for my creations.
And there are many realy nice ones out there for free, like Blender3D and GIMP.

Am I the only one who feel extremely annoyed by the fact that none of these
tools behave the same way or integrate with each other ????

There is just too much to learn, too many obstacles to overcome, to many
different softwares needed to ever finish a game other than some simple
space invadors clone.

I have a dream.
That dream consist of a complete, welll integrated game development package.
One application that can do it all.
A 3D editor that combines the functionality of a level edior and a 3D model
design tool, that can help me with animation, texturing, shaders, sounds,
scripts and console design and when I'm finished with one part, I press
one button and try it out on my Torque engine.

It is possible to create such a tool. It can be built from the many freeware
tools out there. It's not about reinventing the wheel, just putting the weel
together.

Is there anyone else here interrested in such a project?
Or maybe you already know of one?
Or maybe you say it's impossible, or not even desireable ?

Comments please.

I'm currently working on an artificial animation engine that could become one
part of this development environment.

/Xtian
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#21
07/21/2005 (4:53 pm)
It would be extreemley generic and neglected in certain sections. For instance when it comes to music I use at least 4 high end software tools (not to mention audio interfeces and hardware synthesizers) to produce the best sound I possibly can. A tool that you are describing can't possibly be all in one and still provide me with the level of detail required for real music and sound effects production. A tool like that could never replace what I already have. The whole idea sounds interesting at first but I think it'll hold production back in the long run by forcing certain parts of your game to be generic. And if you opt not to use a certain part of the tool because of that, then it defeats the whole purpose.
-Ajari-

Edit: Damn I didn't notice this thread was created over a year ago. Oh well, I guess the author realized it wouldn't work either.
#22
07/22/2005 (8:39 am)
Ajari,

I'm not describing a music editor. You still would use your same editing tools, and just import the audio.

Has anyone here ever used something like Flash? that's what I am describing.

In my opinion one of the things that needs to be addressed is making development simpler an quicker, especially for prototypes. If you can do that the inovation and development here will increase. And people will be able to get their thoughts into a game much quicker.

Again, tools like the ShowTool prove the point, it's why it exists. I'm just saying take it a little further, and you will really open up the world to Torque.
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