Game Development Community

Blend Animations

by AndrewOsborne · in Artist Corner · 04/18/2004 (10:21 am) · 2 replies

Im trying to set up some melee animations (swords etc)

I understand they need to be blend anims?

Where/how do I define them to be blend anims? I have looked through the DTS documentation (so please dont refer me to that link unless you can explain it better :/ ) and cannot see clearly what I am required to do.

I am using 3dsmax 6.

Any help appreciated :)

#1
04/18/2004 (11:59 am)
You should take a closer look at the information regarding the 'Sequence Helper' shape, defining an animation as a blend is option found within it's properties/settings.

Some other things to note:
1) Blends are additive (as the DTS Docs explain), this means that they will add their positions and animations on top of whatever sequences are already running.
2) You can only export transform information as a blend.
3) Try to set the root post as frame 0, at frame 1 set your blend pose start (and set your final blend animation piece whereever). Export a sequence only between frame 1 and frame end... do not include frame 0. This will allow the blend animation to not introduce any unwanted transforms to the character model and give you the result you desire.

Logan
#2
04/19/2004 (7:57 am)
Thanks Logan, does this mean that other animation sequences; set up in Max, need to include Frame0 inside the Sequence Helper, or just the special blend sequences? I'm beginning to generate some animations now and I still have a lot of research to go there....:)