Game Development Community

New gameSpace Torque bundle available...

by Michael Arrington · in Torque Game Engine · 04/17/2004 (12:30 am) · 25 replies

Hi all,
Noticed quite a few questions re: gameSpace and exporters. Just wanted to let you know that today Caligari released a specially priced bundle for Torque.

It includes gameSpace1.5, object and map exporters for Torque, and two Caligari training videos (keyframe animation and polygon editing). It's priced at $299 until April 30th - which is the same price as gameSpace by itself.

After that it'll revert to $399 - but the whole bundle is worth $477 so it's still a big discount.

And, yes, I work for the company :) but I'm also a Torque user. Hopefully you guys don't mind the pimpage - it's a good deal and I wanted to make sure everyone knew about it.
Cheers,
Michael Arrington
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#1
04/17/2004 (11:14 am)
Thanks! I had on plans buying it next month. But now I'll be ordering it today. Just one question though...who made the exporters that you are shipping it with? Is it the GameSpace level editor... or the dts expoter from Dark Industries and Ted Southard's dif exporter. Hope it is the last two...the level editor has been having problems with Torque exporting.
#2
04/17/2004 (11:58 am)
The gameSpace Torque bundle ships with the DTS exporter from Dark Industries and Ted Southard's .map exporter. The DTS exporter is also available as a free download for gameSpace and trueSpace 6.5+ from both the Caligari and Garage Games websites if you already own either app.
#3
04/17/2004 (2:36 pm)
Hey, Matt. Thanks for fielding that one. BTW, I've been playing with your exporter - great docs you've done for it.

Mark, I wanted to make sure you know that both exporters are available separately for those who already own gameSpace or trueSpace. Ted's mapExporter is $20 and, as Matt said, his DTS exporter is free.

The bundle is really intended to provide everything in one place - along with some good education for beginning artists (or even non-artists as many of us are) who are coding with Torque.

I know there are some pros here :) so maybe they won't need it - I know I'm planning to watch the vids ;)
M
#4
04/17/2004 (3:34 pm)
Hey guys....THANKS for the quick replies! Just bought the package after I read Matt's post. Going over to a friends house tomorrow to download it(he has cable modem). Also was very glad to see that you could get a cd copy (ordered that also). I was very pleased here that you got those two extporters. Think Ted is still running around the forums plugging his exporter....LOL. I will be really testing it out in the next couple of weeks. What forum, if there is one, do I goto that will cover this package? Any way to have GG to start one (since it is a Torque package...hint...hint at GG)?

Great job guys and everyone that was invovled!

... going to be like Christmas tomorrow...hehehe!
#5
04/17/2004 (9:52 pm)
Heya, Mark. Check out the gameSpace forums over at:

http://forums.caligari.com/gameSpace/index.php

I don't know if GG will start a gameSpace specific forum but I think this discussion group is as good as any. Feel free also to get in touch with me if you have any questions. michaela@caligari.com.
Cheers,
Michael
#6
04/18/2004 (3:55 am)
OK...Thanks!
#7
04/19/2004 (2:29 pm)
Well I got the gamespace bundle for torque on Sunday. After two hours trying to connect to my friends router (been to his house 20 times before and just plug in and it works...not Sunday!)... it downloaded and installed great. I jumped in heads first and tried out the exporters. The first was the map exporter... I followed the tutorial and it exported great to a map file. However, the map2dif kept given me errors...
" Fatal ISV: Light map too large: 1753 X 66 (where max is 256X256). Your have a brush that is too large, or light map scale value may be to small. "
another time it gave me just light map error.I also tried a RW texture that I new worked in torque. Same error. I used the latest Quark version with the same texture and built the same structure in the tutorial... it exported fine.

On the dts exporter we keep getting errors.. "Mesh not found".

I know it is probably my fault and am not setting up things right. My question is do you have to assign a layer to mesh_ and do I have to also rename the other objects in the scene as well ...
InfLight
InfLight,1
LocLight
LocLight,1
none

I am going to look at the Torque docs tonight if I get a chance, to read about map2dif. Just puzzeled me about how to make a mesh. Excuse my ignorance about this, just was in a hurry to export a dts into Torque to make sure it works. And the same with trying out the map exporter. I will be going over the GameSpace docs in a week and start really studying it and learning about the features. Thanks!
#8
04/19/2004 (7:48 pm)
I'm hoping Matt and Ted will weigh in here with some help for you :) I haven't even had a chance to try out the exporters for myself...

You should also post this q over at the gamespace forums and see if any of the users there have had this problem.
Michael
#9
04/19/2004 (8:34 pm)
Mark,

For your issues with the DTS exporter. "Mesh not found" means that no objects were found on layers by the exporter. The exporter egnores any geometry that is not on a layer in the scene. The name of a layer is used to control how the objects on a given layer in your scene are exported to the DTS file. The docs that are installed with the exporter explain this whole process.

Also, light names and what layer lights are on make no difference since they are not used for anything by the DTS exporter.

The docs are also available as a seperate download here. If you haven't read them yet, do yourself a favor and read then from beging to end, they explain everything very well.
#10
04/19/2004 (8:50 pm)
@Mark: Can you email me the .scn file to Ted@DigitalFlux.com(or at least the relevant interior parts)? I would like to take a look at it, since I've never run across that error before, and I'd like to be able to account for it so that it doesn't happen again(or at the least be able to create a tutorial on what causes it and how to avoid it, if that's the case). It's also possible that I may need to expose some variable relating to lightmaps for the users. Thanks in advance, I'll get on that as soon as I get the scene file!
#11
04/21/2004 (6:08 pm)
@Matt: I'm going to have to read up on gamespace features and where they are at before I attempt to try to use your exporter. Got lost a couple of times and I know I'm not doing something right. Unless you could do a step by step quick start doc on a basic box to export to dts. This is all new to me and I have to spend some time learning about Gamespace. I would recomend though the quick start guide for people new to gamespace and/or Torque.

@Ted: I found out that you need to save your scene before you export a map. It causes Gamespace to close down instantly when you click to save map. Also,you lose all your work and gives you an "No worldspawn..." error when you run map2dif. As for the the Fatal ISV error... it reads:

FATAL-ISV: (D:\home\projects\torque\tools\map2dif\exportGeometry.cc@584)
i: "Light map too large: 1753 X 66 (where max is 256X256). Your have a brush that is too large, or light map scale value may be to small."
What is really wierd about this is I don't have a "D:\home\project...." or even a "D:\home\" folder on my system. I downloaded everything straight off the net to my C drive.

I just used the floor object that you included in the object library. The texture is the concrete.jpg 256X256,24bpp in the starter.fps\data\interiors folder.

I was wondering if I could download the scene file you made with the tutorial and see if I get the same error. Do you have a place I could download it from? I thinking I might have had a quirk when I download it. Make sure you test it before you post it...please. Then if it works, I can look at it and see what I am doing wrong. If that is ok with you.

@Michael: I would prefer to post these questions here, so that other sdk owners in the future that has these questions can find them easier. I will still go to the gamespace forums also. They are also a good resource as well. Great program by the way. Just love it! The modeler that works with me said he is going to buy it... he thinks it is great. He was mostly wanting to see the mapexporter work though... he hates Quark. He has been using Cartography Shop mostly.

Thanks for your help.
#12
04/22/2004 (7:35 am)
Sounds like you have the goemetry far too big
#13
04/22/2004 (8:33 am)
@Mark: I've confirmed the shutting down of gameSpace, which is odd because I haven't run into that before. Either way I'll have that solved and a new version to you ASAP. As for that D:\Home directory thing, I don't have one either, so it must be internal to map2dif...
#14
04/22/2004 (11:39 am)
@Mark: Emailed you a newer version of mapExporter to see if it solves your trouble. If it does, I'll have Caligari make the appropriate changes to make it available for all customers to download it.
#15
04/22/2004 (3:18 pm)
FYI: I've emailed Caligari the new tsx, as the old one turned out to be an early dev version that got into the wrong area and was placed in the zip file. SNAFU, I believe the technical term is ;)

Anyways, Caligari is replacing the file, and any other issues that come up can be directed my way(Ted@DigitalFlux.com), including feedback for the next version of the exporter. Thanks!
#16
04/22/2004 (6:52 pm)
@Ted: I sent you an email about the file you sent me. Hope this will give you more info. Included a scene file.
#17
04/22/2004 (7:00 pm)
Mark, that bug should be stomped in the version in your inbox. Let me know if you run into anything else.
#18
04/23/2004 (6:38 pm)
@Ted: It works great. Thanks for your help!
#19
04/24/2004 (8:32 am)
You're welcome =)
#20
04/26/2004 (6:10 am)
I'm not able to convert any map files generated from the gamespace exporter to dif. I gives me the error:

::createBaseWinding: Bad face on brush. < 3 points. DMMNOTE: Hanlde better?

Any idea, I'v tried everything, it gives me that error when I try to convert a map with just on plane on it.

@Ted, is the new version on the caligari site to donwload? Or where can I get it?
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