Game Development Community

Mud Code as an underlying engine?

by Chris · in Torque Game Engine · 04/12/2004 (6:56 pm) · 3 replies

I know there was the Gorpe project floating around, but has anyone put any thought into using a MUD engine to handle the underlying mechanics of a RPG and figure out some hooks to handle communication between it and the Torque engine? They're all C based, it should be possible...

#1
04/12/2004 (9:03 pm)
I would probably do it via message passing, for code cleanliness and scalability.
#2
04/12/2004 (9:41 pm)
I doubt it would be worth it. The actual lines of code that you could salvage probably wouldn't stack up against the time you'd spend writing the glue layer between code bases.

MUD code is pretty ugly and convoluted, by and large. I'd spare myself the pain and write new stuff from scratch, and I've got experience working with MUD servers from when I was in school.
#3
04/12/2004 (11:04 pm)
I second Mark's Opinion.