Game Development Community

Is AudioEmitters even working?

by Stefan Lundmark · in Torque Game Engine · 04/11/2004 (3:30 pm) · 10 replies

Searched the forums, found a thread that issued this.
Searched the resources and found a "Doppler Effect" patch.

I have been stuffing with it all morning without any results whatsoever.

I think this really is important for a game.
Now, does this feature even work?

#1
04/11/2004 (3:41 pm)
AudioEmitter::update: failed to create source!
AudioEmitter::onAdd: client failed initial update!
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
Could not locate texture: special/BlueImpact
------------------------------------------------------

Never EVER seen that texture before.
#2
04/12/2004 (4:54 am)
No one knows?
#3
04/12/2004 (7:07 am)
Do you have the OpenAL drivers installed?
#4
04/12/2004 (8:36 am)
I think he's talking about the visual feedback in the World Editor that Ed Maurina's patch was addressing, on top of adding some environmental effects.
The missing textures are from that part of the code that deals with the visual representation..
I had it working in my TGE workbench at some time, but a merge with HEAD broke it sometime after IGC, iirc (wasn't careful doing the merge)
#5
04/12/2004 (8:43 am)
Owwww :/ This really is a halt in our development cycle.
And yes Mike, I have got the drivers installed. Everything works great, the gun sounds and music and everything.

Just not the Audio Emitters that you create with the world editor (or trough script for that matter).

Nicolas, so you NEED the patch to fix it?
I thought it was rolled into the latest version.

Hmmm.. then I'll guess it's just digging into the code myself left.. Thanks for the heads up Nicolas.
#6
04/12/2004 (9:36 am)
Nope... the code for visual representation of the audio emitters isn't in head.

And I think the patch is old enough that you have to manually apply the patch now.

www.garagegames.com/mg/forums/result.thread.php?qt=11438

That's the thread about the patch
#7
04/12/2004 (11:13 am)
Thanks Harold.

I found it a while ago but.. I reacted to your post.
You said:

Quote:Nope... the code for visual representation of the audio emitters isn't in head.

My question was; Does it work?? Does the code work at all?
As I take it from your post, *just* the visual part was missing and not the overall code.

If that's the case then problem is still there. :/
#8
04/12/2004 (11:41 am)
Hmm. These patch files give me a headache.

Just to be clear, do I remove the stuff with a - and add the stuff with + in front of them? Sounds logical but I could be wrong.

Edit: What about the ones without anything in front of them?
#9
04/12/2004 (11:44 am)
In the patch, lines with a minus sign in front of them are removed from the "original" code via the patch. Lines with a plus sign in front of them are added to the original code by the patch. Lines with nothing in front of them are simply there for "context".
#10
04/12/2004 (11:49 am)
Thanks ALOT John! :) I'm trying to dig into these by hand, that's why I was asking.

Edit: As people have pointed out several times these changes are not working the same way anymore in the code. :P Just realised that myself. Some of the values that the patch wanted to remove simply didn't exist, and some that were going to be added were already there or didn't work with the rest. It really pains me that something so important aint working.