Player Weapon Mount Points.
by Rob Mackay · in Artist Corner · 04/11/2004 (1:19 pm) · 2 replies
Ok. I have the weapon mount point parent to the right biped hand... it moves fine with the hand and when i export works the weapon will follow the mount point fine...
BUT
The weapon in game is always pointing in the forward direction....
I have found if I change the pivot of the mount point it changes the directon of the weapon, but this is highly inaccurate...
Can someone please help me understand how to set it up to follow the rodation of the hand as well as the position... anything would be good, a link to a tutorial...
if you want to be really helpfull, my MSN is rob_mcfly@hotmail.com
Please, this is driving me mad. lol
BUT
The weapon in game is always pointing in the forward direction....
I have found if I change the pivot of the mount point it changes the directon of the weapon, but this is highly inaccurate...
Can someone please help me understand how to set it up to follow the rodation of the hand as well as the position... anything would be good, a link to a tutorial...
if you want to be really helpfull, my MSN is rob_mcfly@hotmail.com
Please, this is driving me mad. lol
#2
can someone point me to a mount tutorial. or even a biped setup tutorial in chara studio...
that would be great :D
04/11/2004 (11:13 pm)
Hmm ok I have a better idea. can someone point me to a mount tutorial. or even a biped setup tutorial in chara studio...
that would be great :D
Torque 3D Owner Martin "Founder" Hoover
I have also heard that if you specify an eyeOffset in the weapon's datablock it can do odd things with it.