Game Development Community

Player weapon mount points.

by Rob Mackay · in General Discussion · 04/11/2004 (11:39 am) · 5 replies

Hey...

I have a animation there the chara is holding a gun. now the mount poit for the gun is parent with the right hand of the biped. Now when exported the weapon will follow the mount point... but it will always be facing forward and wont rotate. I have played around with the pivot of the mount point and can get the weapon to rotate a little, but this leaves is a ver inacurate way of doing this.

If anyone can point me in the direction of a great mount point tutorial or knows how to resolve this, please let me know... its driving me mad. lol.

looked though the DTS export doc, nothing in there to help :(

About the author


#1
04/11/2004 (12:15 pm)
Wrong forum really.. I SUPPOSE you are referring to Torque.
There are alot of threads over the forums about this, a good bet would be to search.
#2
04/11/2004 (12:35 pm)
Check the player.cs or weapon.cs file; there is a config value for this somewhere.
#3
04/11/2004 (12:55 pm)
Thanks alot Mike, and sorry Stefan... can you link me... saw the link "forums", and thought... hmm must be the forums... lol I think they need to desgined site navigation better lol
#4
04/11/2004 (1:03 pm)
Rob

Dont worry. But if you have any other questions or followups to this one make sure you post in the MODS section, you will get much better help there if you run into trouble. ;)
#5
04/11/2004 (1:21 pm)
Thanks mate. :D most helpful - :D