Finially dug down into the code. [long..].
by Kevin Johnson · in Torque Game Engine · 04/10/2004 (7:21 pm) · 2 replies
And i must say stepping through with the debugger i see there is method to the madness..:)
I said ok by monday morning there are gunna be cg shaders in there.. so I figured the quickest way to do this was(as i am a total idiot):
grab melvs fxRenderObject
link cg.lib cggl.lib
swap gl.h for dgl.h
follow NeHes tutorial..
and in a few hours i had:

to quote eric cartman..i love you guys..
I said ok by monday morning there are gunna be cg shaders in there.. so I figured the quickest way to do this was(as i am a total idiot):
grab melvs fxRenderObject
link cg.lib cggl.lib
swap gl.h for dgl.h
follow NeHes tutorial..
and in a few hours i had:

to quote eric cartman..i love you guys..
#2
04/11/2004 (1:50 pm)
Welp.. it started out as wave.cg from NeHe's tut.. i'm just playing around with it now..
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