Game Development Community

Finially dug down into the code. [long..].

by Kevin Johnson · in Torque Game Engine · 04/10/2004 (7:21 pm) · 2 replies

And i must say stepping through with the debugger i see there is method to the madness..:)

I said ok by monday morning there are gunna be cg shaders in there.. so I figured the quickest way to do this was(as i am a total idiot):
grab melvs fxRenderObject
link cg.lib cggl.lib
swap gl.h for dgl.h
follow NeHes tutorial..
and in a few hours i had:


lagalot123.50megs.com/images/torquecg.gif
to quote eric cartman..i love you guys..

#1
04/10/2004 (11:03 pm)
Dunno quite what that is... but nice work. ;)
#2
04/11/2004 (1:50 pm)
Welp.. it started out as wave.cg from NeHe's tut.. i'm just playing around with it now..