I looked up and the site changed
by Kenneth Hibbs · in Torque Game Engine · 04/09/2004 (6:37 pm) · 5 replies
Got home this evening and was going to sit down and do a bit of playing with the game. I had seen different ways of starting the compiled version of
torqueDemo_DEBUG.exe
Such as
\torqueDemo_DEBUG.exe -game fps -mod show
and was going to head back to that web page to review it some more but there no longer seems to be a link to it.
Signed,
A newbie lookin for help.
torqueDemo_DEBUG.exe
Such as
\torqueDemo_DEBUG.exe -game fps -mod show
and was going to head back to that web page to review it some more but there no longer seems to be a link to it.
Signed,
A newbie lookin for help.
#2
04/09/2004 (7:32 pm)
We did recently update our online docs. Maybe the section you were looking at got changed?
#3
You should still be able to access it @ www.garagegames.com/docs/torque.sdk/gstarted/testapp.html#runapp
This information can also be found in the ReadMe.html file located in the example/demo/ directory of Torque since at least vers 1.2.1.
I will find out Monday whether that section should be in the new docs. :) Apologies for the confusion. Anyway, I'll paste the relevant section below.
-----------------
Command Line Arguments:
Note: for Mac users, command line arguments can be placed in a text file called maccmdline.txt in the example directory.
04/10/2004 (1:13 am)
Sorry 'bout that. Looks like either someone made the decision to leave that section out of the new docs, or it just accidentally slipped out somehow.You should still be able to access it @ www.garagegames.com/docs/torque.sdk/gstarted/testapp.html#runapp
This information can also be found in the ReadMe.html file located in the example/demo/ directory of Torque since at least vers 1.2.1.
I will find out Monday whether that section should be in the new docs. :) Apologies for the confusion. Anyway, I'll paste the relevant section below.
-----------------
Command Line Arguments:
torqueDemo [-fullscreen] [-windowed] [-noSound] [-openGL] [-directX] [-voodoo2] [-autoVideo] [-prefs file] [-dedicated] [-mission mission] [-connect address] [-log level] [-mod modName] [-game gameName] [-show shapeFile] [-console] [-jSave file] [-jPlay file] [-jDebug file] [-help] -fullscreen Run in fullscreen mode -windowed Run in a window -noSound Disable sound -openGL Use the OpenGL driver -directX Use the DirectX driver <- *Deprecated* -voodoo2 Use the Voodoo2 driver -autoVideo Autodetect the video driver -prefs Load the given config file -dedicated Run as a dedicated server -mission missionName Load the given mission. -connect address Connect to a server -log level Set the log level = [0,1,2] -mod modName Load the specified mod -game gameName Load the specified game, clears all previously loaded mods -show [file.dts] Start the show mod and optionally load the specified file -console Start up a seperate console window -jSave file Record a journal -jPlay file Play back a journal -jDebug file jPlay with a debug break when the journal ends -help Display this help to the console
Note: for Mac users, command line arguments can be placed in a text file called maccmdline.txt in the example directory.
#4
[url}http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5073[/url]
04/10/2004 (10:36 am)
There is also this FAQ:[url}http://www.garagegames.com/index.php?sec=mg&mod=resource&page=view&qid=5073[/url]
Torque 3D Owner Frogger