Game Development Community

Targeting System

by Nelson A. K. Gonsalves · in Torque Game Engine · 09/13/2001 (1:42 pm) · 4 replies

I know it was ripped away...

My question is: is someone working at a new targeting system? does anyone got one working? does anyone even need it(besides me).


hehehe, just asking around as I have no idea where to start coding it(as Tim once said it was all over the code)

#1
09/13/2001 (2:03 pm)
Pat Wilson's having a good go at the AI code right now, most of the targeting system stuff was mainly to do with the AI, and to be honest, the AI code in the engine wasnt really usable as an example, so its worth a re-write anyway.

I'd suggest seeing what happens with the new AI, because its probably going to be a lot simpler and clearer once Pats got it all together.

As for a targeting system, its MUCH better if you understand it, so rather than hack at whats there, either wait for Pat's code or try your own, its really not that hard, and might give you some good insights into the engine.

Phil.
#2
09/13/2001 (2:42 pm)
errr... i guess I'll wait... there are so many things to do, this one can wait

Thanks for the info
#3
09/14/2001 (12:59 pm)
I completely hacked apart the existing AI code, Tim and I have been working on this, and the plan is to have a good portion of the AI logic implimented in scripts, where things like the core dealing with movement and targeting will be handled in code. It's looking very promising.
#4
09/14/2001 (4:11 pm)
How many bots do you think we'll be able to have?

I plan on having a lot of dumb AI in our RPG.

They're dumb because they'll only attack and do a few other functions.


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