Synapsegaming lighting pack?
by Cody Mc · in General Discussion · 04/07/2004 (11:04 am) · 11 replies
Per a 3/28/04 post on synapsegaming.com, the lighting pack for TGE will be published through the garage games site.
So, my question... when?
So, my question... when?
About the author
#2
Thanks for the reply and the welcome. And I understand re: info coming. I had to ask - as I'm sure you know, anything less than instant gratification is far too slow. :)
At this juncture, my question/concern would be re: starting to build environments. I guess if I started now, then once the light pack was out, I would have to go back and do light placement on environments already designed, yes?
Anyway - I'm going to go play around with things in the meantime. :)
04/07/2004 (11:41 am)
Hi John,Thanks for the reply and the welcome. And I understand re: info coming. I had to ask - as I'm sure you know, anything less than instant gratification is far too slow. :)
At this juncture, my question/concern would be re: starting to build environments. I guess if I started now, then once the light pack was out, I would have to go back and do light placement on environments already designed, yes?
Anyway - I'm going to go play around with things in the meantime. :)
#3
Later, if you choose, you can go back and replace key lights in your environment to polish off the look and feel of your missions.
04/07/2004 (1:03 pm)
The Lighting Pack also upgrades all of the existing Torque light objects (interior lights, the sun, and dynamic lights), so you can start developing your content now without worrying about compatibility.Later, if you choose, you can go back and replace key lights in your environment to polish off the look and feel of your missions.
#4
04/07/2004 (7:25 pm)
Excellent! Thank you.
#5
04/07/2004 (10:31 pm)
How much is this looking to cost us torquers? =P
#6
April 8, 2004
04/08/2004 (9:11 am)
BTW: Take a look at todays's Development shot to see what it can do to a project:April 8, 2004
#8
How we can be apply for your beta program ?
Our game is now over the critical mass, we need your magic Bob, help us !
04/11/2004 (11:37 am)
@BobHow we can be apply for your beta program ?
Our game is now over the critical mass, we need your magic Bob, help us !
#9
There wasn't a beta signup at all. I approached the TZ team in December of last year about beta testing the code.
More information about the release will be posted as soon as it's available.
-John
04/12/2004 (3:58 am)
Hello Gabor,There wasn't a beta signup at all. I approached the TZ team in December of last year about beta testing the code.
More information about the release will be posted as soon as it's available.
-John
#10
Thanks,
Owen
04/13/2004 (7:57 am)
Anyone know if the lighting pack works cross-platform. I couldn't find any info on what platforms they support on the site.Thanks,
Owen
#11
Excellent question; the Lighting Pack supports the same OS and hardware configurations as Torque.
Also there's no additional rendering overhead, so older 3d cards that can run Torque will continue to work with the Lighting Pack.
-John
04/13/2004 (9:26 am)
Hello Owen,Excellent question; the Lighting Pack supports the same OS and hardware configurations as Torque.
Also there's no additional rendering overhead, so older 3d cards that can run Torque will continue to work with the Lighting Pack.
-John
Torque Owner John Kabus (BobTheCBuilder)
From the site: "More information will be available soon" ;)
A date hasn't been set yet for releasing the pack, but as soon as it is we'll announce it to the community.
To answer the question in your email from this morning, the Lighting Pack light objects are completely compatible with the stock Torque mission editor.
Btw: I see you decided to pick up the Torque sdk welcome aboard! :)
-John