Game Development Community

Script synopsis or compilation?

by William Bryan · in Torque Game Engine · 04/05/2004 (1:48 pm) · 7 replies

Maybe ive missed the link, but is there a doc somewhere that lists all of the torque script language commands, constants, functions, etc?

I know its not C++ and its not C-Script like 3DGS has, and I know how to read it, but is there a nice little "T-Script for beginners" doc? or even "T-Script cylopedia" or something?

Thanks

#1
04/05/2004 (2:18 pm)
Check this

When in doubt, hit the engine documentation. :)
#2
04/05/2004 (2:31 pm)
Umm, of course ive read that, now please point to the part where it discusses all of the various script commands? (Other than the sections that say, Will be available soon)

It discusses the ENGINE functions and variables, but not the script language.
#3
04/05/2004 (2:34 pm)
Willbkool pointed you right to it. Did you even click the link?

"This appendix is being worked on by community members and will be avialable soon. The alpha version is available for download."

"alpha version" on that page is a link to a RTF file which is exactly what you are asking for.
#4
04/05/2004 (2:49 pm)
I was hoping for something alittle more descriptive...
#5
04/05/2004 (2:50 pm)
I'm afraid it doesn't get much better than that.
#6
04/05/2004 (3:34 pm)
Well what are u looking for? i dont relly get what you mean. are you looking for things like

For while if ect? or just cmds like echo("blah"); ?
#7
04/05/2004 (6:33 pm)
There's a whole bunch of scripting documentation, but yeah, no cohesive beginning-to-end guide.

Still, what's available is very helpful. You may have seen most of this before, but if you'd like a structured list of some of what's out there, here you go:

-----------
TorqueScript Language Overviews:
These resources focus on the language itself

-Daniel Nielson's Guide in the Pre-release Alpha documentation. This link will change soon, I'll try to remember to come back and update it.

-Joel Baxter's Quick TorqueScript Reference in the resources section.

-Halide's T2 Scripting Tutorials focus on Tribes2 scripting, but much of the information applies directly to TorqueScripting.

Using TorqueScript
This section lists some useful tutorials and links specifically focusing on TorqueScript (as opposed to, say, Mission editing)

-I know you've already seen the Official TorqueScript Tutorials

-Check out John Vanderbeck's MinApp Tutorial Series for useful information on minimalist scripting, and tons of info on GUI stuff.

-In the same vein as John's tutorials, check out Dan Jones' SuperSimple Torque Tutorial, and SuperSimple Torque Tutorial With A Console

Broader Torque Tutorials:
These tutorials cover a bunch of stuff in Torque, including scripting

-The Codesampler Torque Tutorials have helped lots of folks.

-The Tourniquet Tutorial has been very helpful too.

-Also, there's the whole Scripting Tutorials, which you've probably already seen, but is useful to know about, just in case.

TorqueScript Technical References
This section lists resources which go into detail on specific areas of TorqueScript

-Rick Smorawski's Datablocks and Console Object Method references are quite handy and comprehensive.

-As you've seen Ron Yacketta's TorqueScript Function Reference is quite comprehensive.

-Console Overview offers details on how exactly the console and scripting work in Torque.

General Torque Reference Information
This section references pages with large aggregations of Torque information

-Obviously, the TorqueScript Resources section here on the site is useful.

-Edward Maurina's Torque Notes site contains links to *many* useful resources and posts, though it hasn't been updated in some time.

----------

Again, I know you've probably seen these before. But maybe it helps to have them organized a bit. There's so much info available that it can get overwhelming.

There is basically a TorqueScript Encyclopedia's worth of info up there. Also, know that we are constantly working to improve this information, and so is the community at large.

You may also want to check out Ken Finney's forthcoming book on Torque Game Development, 3D Game Programming All-In-One. It should soon be available at Amazon, your local bookstore, and on this site. We have a lot more documentation in the pipeline as well.