Game Development Community

Show tool?

by Tony Lamba · in Torque Game Engine · 04/02/2004 (5:00 am) · 8 replies

Hello. I am recently new to Torque and have been searching all over for startup-issues. I installed the demo, and I also have been going through the tutorial for 3dsmax. I get up to the part where I have to use the show tool, but no matter what, the -show flag just refuses to do anything. All I get is the original demo program to load as allways.

I don't understand where I am going wrong. Is there a hidden demo version somewhere, or just 1 demo and I am somehow using the -show flag wrong? I even tried shelling to DOS and see no change.

Thanks

#1
04/02/2004 (5:06 am)
It's not demo.exe -show.

It's demo.exe -mod show
#2
04/02/2004 (5:12 am)
I tried that as well. NO go.

I am just left here totaly confused. Why not simply have used two seperate binaries then?
#3
04/02/2004 (5:19 am)
Just checked the demo.

It does not come with the show tool.

Either copy the show folder from your CVS copy next to the /demo and /common folder of the torque demo, or copy your shapes to your CVS copy and start the show tool there.

In any case: " -mod show" is the way to go.
#4
04/02/2004 (6:05 am)
-show DOES WORK. check the main.cs file, it's defined in there.
that's the RW build I'm talking about btw.

dunno why it does not work for you on the other hand so, sorry :/
#5
04/02/2004 (6:10 am)
I am running out off ideas. Sorry.

Maybe post your console log?
#6
04/02/2004 (7:12 am)
...is it running on XP? I've heard some report it not working if you edit the Target path yourself with additional parameters...???, but not here.:) I use a simple -show after .exe and it launches the -showtool.
#7
04/03/2004 (2:47 pm)
Yes, I am running xp. I ended up today downloading the RW game and instead trying the flag on that binary and suprise, it works? So I think I will end up using those binaries for now.

Though I did run into a problem with the show tool again. It seems to crash when ever I try to load an export that has a texture applied to it. The dumplog just says:

Shape Hierarchy:

Details:
detail1, Subtree 0, objectDetail 0, size 1

Subtrees:
Subtree 0
Sphere01 --> Object Sphere with following details: 1

Sequences:

Material list:
material #0: "VillageBooty".

Checking for duplicate nodes...

Checking for duplicate objects...


Any ideas?