Game Development Community

Is the /mk directory missing?

by David Janik-Jones · in Torque Game Engine · 04/02/2004 (4:02 am) · 3 replies

I've purchased and downloaded the 1_2_0 CVS stuff and am trying to compile for Mac (OS 10.3.3). In Terminal running Makefile it's giving me the

"Please run make -f mk/configure.mk

but there seems to be no mk directory anywhere in the CVS structure I downloaded.

I am also unable to find any Project files for Xcode (which is the environment I'd prefer to compile in).

What's this newbie missing? Thanks for any help!

#1
04/02/2004 (5:43 am)
The "mk" directory should be immediately inside the "torque" directory if the CVS download completed successfully.

My main torque directory contains the following directories:-

bin
cw
doc
engine
example
install_build
lib
mk
pb
tools
vc6
vc7

Most also have further directories within them. Win98 reports that there are 4,735 files in 451 folders (directories) taking up about 110Mb disk space.

If the number of files or directories is much less on your system, it's possible that the CVS download aborted too soon.

I have no idea about compiling on a Mac, but the compilation docs start here.
#2
04/02/2004 (8:16 am)
Thanks. The CVS download must've messed up. I went back last night at home and got everything fine. The mk directory exists, as does the Project file for us Mac OSX XCode folks. No problems compiling so far. Great community, btw.
#3
04/02/2004 (12:17 pm)
When I used the CVS download for the first time just under a week ago, I noticed that it seemed to pause at one point. Perhaps yours did the same, but didn't start up again for some reason.

Because I was downloading on a separate machine to the one I intended to install Torque on, I still had an unmodified version on CD, so it was simple enough to check specifics for you.

After all the questions I've asked here, I'm glad I found one I could answer. ;)