Vehicle: center of gravity.
by Markus Nuebel · in Torque Game Engine · 04/02/2004 (12:31 am) · 4 replies
There was a posting somewhere, that described, how to move/modify the location of the center of gravity for a vehicle with your vehicle datablock.
I cannot find this any more.
Does someone remember how this was done?
-- Markus
I cannot find this any more.
Does someone remember how this was done?
-- Markus
About the author
#2
This way you can "move" the mass node of your model, without having to re-export it.
Or am I wrong here?
-- Markus
04/02/2004 (4:38 am)
Yes, but I have read somewhere, that there is a datablock member that specifies an offset to the location to the mass node.This way you can "move" the mass node of your model, without having to re-export it.
Or am I wrong here?
-- Markus
#3
massCenter = "0 0 0";
Offsets can be + or - for the x, y and z axis.
04/02/2004 (3:03 pm)
The datablock parameter is:massCenter = "0 0 0";
Offsets can be + or - for the x, y and z axis.
Torque Owner Devon Ly