Help Needed
by Chris Leyton · in Torque Game Engine · 03/31/2004 (3:17 pm) · 1 replies
Hi,
Hoping that I might be able to gain some knowledge, although slightly worried that I'm going to come across as a babbling moron.
Always been interested in programming, although haven't done much recently; more importanly I have an obsession with videogames and am lucky enough (depending on how you see it) to be a videogame journo - hence my addiction is nicely fed.
Heard a lot about Torque, and decided to break up the wallet and see if I could rekindle some of my old programming knowledge and my love of videogames to create some games that I want to play; getting quite bored of all the war titles out there...
My question is more of a plea, to see whether anyone could direct me to a few helpful links to get me off the ground; I've got the Demo up and running and have messed around with the in-game editors, however taking one look at the actual engine is scaring me.
I have an ambitious game concept that I've been working on for a few years, and feel that Torque can handle it excellently as long as I can get my head down for some serious work ahead, am I right in assuming that I can easily handle scripted events in Torque based on an over-arching timeline, in which the player has to interact and make branching decisions?
Any help from the most dumbest getting started would be extremely appreciated; told you I was gonna go on like a babbling moron...
Hoping that I might be able to gain some knowledge, although slightly worried that I'm going to come across as a babbling moron.
Always been interested in programming, although haven't done much recently; more importanly I have an obsession with videogames and am lucky enough (depending on how you see it) to be a videogame journo - hence my addiction is nicely fed.
Heard a lot about Torque, and decided to break up the wallet and see if I could rekindle some of my old programming knowledge and my love of videogames to create some games that I want to play; getting quite bored of all the war titles out there...
My question is more of a plea, to see whether anyone could direct me to a few helpful links to get me off the ground; I've got the Demo up and running and have messed around with the in-game editors, however taking one look at the actual engine is scaring me.
I have an ambitious game concept that I've been working on for a few years, and feel that Torque can handle it excellently as long as I can get my head down for some serious work ahead, am I right in assuming that I can easily handle scripted events in Torque based on an over-arching timeline, in which the player has to interact and make branching decisions?
Any help from the most dumbest getting started would be extremely appreciated; told you I was gonna go on like a babbling moron...
Torque Owner John Vanderbeck
VanderGames