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How to add simple sound to a model?

by GarageGamer · in Torque Game Engine · 03/31/2004 (11:31 am) · 1 replies

I need to add a simple looping sound to a animal model in torque, i've tried adding them to my animal script files but i cannot get them to play.

datablock AudioProfile(WoodPecker)
{
filename = "~/data/sound/fx/birds/woodpecker.wav";
description = AudioSound3d;
preload = true;
};
// And using this in audioprofiles
datablock AudioDescription(AudioSound3d)
{
volume = 1.0;
isLooping= true;

is3D = true;
minDistance= 10.0;
referenceDistance = 10.0;
MaxDistance= 250.0;
type = $EffectAudioType;
};
My audioprofile works with ambient sounds using audio emitters, but i can't them to play on a model. All i really need is to have the sound attached to the model where ever it goes. Thanks if anyone can help.

#1
04/01/2004 (10:28 am)
You might look into adding a trigger to the models idle animation track, and having that trigger play the sound - like the footstep triggers on the player model.

More info on triggers here:
www.garagegames.com/docs/torque.sdk/tools/max2dts/section3.html#trigger