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Different textures for a dif object?

by Markus Nuebel · in Torque Game Engine · 03/31/2004 (10:06 am) · 2 replies

Is there a way, to change the texture of a dif object in the world editor?

Currently my dif objects are rendered with the texture applied to it in the editor (hammer).

I have to export/import the same model once again with another, if I want to have it textured with another texture.

I would like to use one dif, but with different textures, to save some resources.

Thanks.
-- Markus

#1
03/31/2004 (10:09 am)
I don't believe this is currently possible. However, while working on this for models, I did notice some code dealing with overlays on interior objects. This is not decal related, so Im assuming its got something to do with what you want. It might be a place to start at least.
#2
03/31/2004 (10:45 am)
I'm working on releasing my code to do this :)
Real soon now