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Missing libs?

by William Dahlberg · in Torque Game Engine · 03/31/2004 (8:38 am) · 2 replies

Hi!

I'm having trouble compiling the 1.2.1 version...
I'm using VC++.NET and the VC6 workspace because I don't have .NET 2003, i.e I've converted the .dsw to .sln.
When I compile, it says "fatal error LNK1104: cannot open file 'engine_DEBUG.lib'" for a couple of projects in the solution(the max2..., map2dif and BuildWad projects).
When I change to Release I get the same error but with 'engine.lib'.

I also get this error: "PRJ0019: A tool returned an error code: "Performing Custom Build Step""

I can't find the lib files anywhere and I dont get where that other error comes from.
I've searced the forum but can't find a solution.
Can anybody help me out?

Thanks in advance!

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#1
03/31/2004 (8:47 am)
The libs need to be compiled as well. If you loaded the full sdk project file, they should have compiled automagically. If you loaded just the demo project file, they won't. They are only needed though, if you're wanting to compile the tools. The game itself doesn't require them.
#2
03/31/2004 (9:52 am)
Thanks for the reply.

I loaded the full sdk(Torque\vc6\Torque SDK.sln) so there shouldn't be a problem.
I tried to not include the projects that caused the errors in the soulution build, but I still get "PRJ0019: A tool returned an error code: "Performing Custom Build Step"". Where does that come from?