Seperate forum for TSE??
by Vic · in Torque Game Engine · 03/30/2004 (11:13 am) · 2 replies
Just a suggestion...
There's already a lot of talk about the TSE around the forums, and I reckon that once it's out and about there'll be an exponential increase. What do you think GG? How about starting a new forum off early in the process? I can see two good reasons for this: 1) TSE early adopters will benefit from having the info all in one place, 2) the non-TSE users can avoid confusion when dipping into the forums looking for advice.
I admit that I'm suggesting this from entirely selfish motives. I'm a torque newbie - and loving it - so far the TSE info is fascinating, but it'll be a long time before I'm proficient enough with my beloved TGE to be able to experiment with something else. I try to keep away from TSE info when I'm looking for good TGE tips, but then search for TSE info when my head's just so full of code that I need to dream that maybe one day...
Vic :-)
There's already a lot of talk about the TSE around the forums, and I reckon that once it's out and about there'll be an exponential increase. What do you think GG? How about starting a new forum off early in the process? I can see two good reasons for this: 1) TSE early adopters will benefit from having the info all in one place, 2) the non-TSE users can avoid confusion when dipping into the forums looking for advice.
I admit that I'm suggesting this from entirely selfish motives. I'm a torque newbie - and loving it - so far the TSE info is fascinating, but it'll be a long time before I'm proficient enough with my beloved TGE to be able to experiment with something else. I try to keep away from TSE info when I'm looking for good TGE tips, but then search for TSE info when my head's just so full of code that I need to dream that maybe one day...
Vic :-)
#2
03/30/2004 (12:13 pm)
I'm too new to contribute in any significant way to the community yet, but hey, at least I can help keep you organised. ;-)
Associate Kyle Carter