Game Development Community

Graphics Controlling Options

by Mike Dawson · in Torque Game Engine · 03/29/2004 (1:19 pm) · 2 replies

Anyone know how to make torque control the Ansiotropy Filtering options? So that one can leave their graphic card settings on application controlled, and have torque decide....

prefs.cs has some option set to 0, that I noticed. i set to one, but its always writting back to 0 again, I notice in console that it does detect the max settings and card, so I imagine there's a simple solution that I may be missing?

#1
03/29/2004 (4:44 pm)
Fixed that a few hours ago. Get HEAD.
#2
03/29/2004 (7:20 pm)
Thankyou