Graphics Controlling Options
by Mike Dawson · in Torque Game Engine · 03/29/2004 (1:19 pm) · 2 replies
Anyone know how to make torque control the Ansiotropy Filtering options? So that one can leave their graphic card settings on application controlled, and have torque decide....
prefs.cs has some option set to 0, that I noticed. i set to one, but its always writting back to 0 again, I notice in console that it does detect the max settings and card, so I imagine there's a simple solution that I may be missing?
prefs.cs has some option set to 0, that I noticed. i set to one, but its always writting back to 0 again, I notice in console that it does detect the max settings and card, so I imagine there's a simple solution that I may be missing?
Associate Kyle Carter