Game Development Community

Maya name conventions?

by Shay Casey · in Artist Corner · 03/29/2004 (10:26 am) · 5 replies

I have been using the maya2dts exporter for a few days now and have only run into one problem. I cannot name an object (poly or null) with -1, -2, etc. Maya changes the names to be _1, _2, etc. when I hit return.

In order for the collision objects to work they have to named Col-1, and Collision-1(null) etc. to work. If there is a maya setting for this I sure as hell can't find it
:(

Any maya gurus out there know the answer to this?

#1
03/30/2004 (7:26 am)
The underscore SHOULD work. . . the exporter takes this quirk of Maya into consideration.

You can doublecheck this by opening your model in Torque's "show" tool and looking at the -1 detail, which should contain your collision object.
#2
03/30/2004 (7:29 am)
Hmmm. I didnt try the show tool. I dropped it into our level and the collision didnt work. I will have to look at it more closely. thx for the input.
#3
04/12/2004 (5:21 pm)
Upon further inspection I realized that I dont know how to look at specific details in the show tool. >:| hmmm. Still not working in TGE either.
#4
04/12/2004 (6:40 pm)
Shay, the show tool has a button called "Detail Control".
#5
04/12/2004 (7:00 pm)
Haha - I didnt realize that they were at the far right end of the slider. Actually it crashes TGE now as soon as I move the slide on Maya objects. I dont have any other LOD stuff setup. Maybe that is confusing the engine. I'll give full LOD a try.