Client Coordinates, again
by David Wilson · in Torque Game Engine · 03/28/2004 (3:33 pm) · 1 replies
I've found references to "getRender" in different threads here when the subject of showing a client their X,Y coordinates comes up. I don't really know where or how I should use this. Can anyone dumb it down for me?
Maybe to take a different route, would it make sense to use a .png image for the map, with a dot representing the player, and showing the player the coordinates of that dot on the image, as their "in game" coordinates?
Just a thought.
Thanks!
Maybe to take a different route, would it make sense to use a .png image for the map, with a dot representing the player, and showing the player the coordinates of that dot on the image, as their "in game" coordinates?
Just a thought.
Thanks!
About the author
Associate Kyle Carter
So the normal transform is the object's real transform and it may be a bit jerky, while the render transform is guaranteed to be smooth.