Game Development Community

Proxy Issues with Game Engine

by Mark Grob · in General Discussion · 03/27/2004 (6:50 pm) · 3 replies

I am currently trying to a game/VR simulator to work over a proxy network.

Does anyone have some advice to resolve this issue? How can you pass the registration information through the proxy to the server? How is the registration method passing the user data to the server? Can I just add on to the URL the proxy passthru string?

-Mark

#1
03/27/2004 (9:36 pm)
You mean a web proxy?

If so... what registration information do you need to pass? Have you looked at how programs like mozilla and IE deal with it? Or simpler things like wget?
#2
03/31/2004 (12:48 pm)
Correct.... Web Proxy. We are using non-standard ports and the current implemention of the engine does not allow user to register over a web proxy. It acts as if the server was not reachable. Considering most corporate networks block the standard ports, how can I get that user to send the registration information?
#3
03/31/2004 (1:22 pm)
Most proxy servers only allow connections to standard web serving ports, namely port 80 and port 443. You might try using those.