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Waterblocks: submergeTexture0 and submergeTexture1

by Edward F. Maurina III · in Torque Game Engine · 03/27/2004 (3:11 pm) · 23 replies

Hello. This is a quicky. I'm clear on the purpose and use of the various textures for water, excluding these two:

submergeTexture0
submergeTexture1

If anyone can give me a definitive description of their purpose and how to use them, I would surely appreciate it.

Thanks,

[HOW]EdM


PS - I already gather it has something to do with the camera being under water, but I really want to know where I should be seeing these textures and what physical effect they represent. Yes, I'm looking through the code, but I'm still unclear...

:)
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#21
03/29/2004 (11:34 am)
Nope. ;)

- Melv.
#22
04/09/2004 (9:28 am)
Hi,
i tried to do that, but i get the followin error...any help? i checked two times if i made a typo, but looks everything ok. I tried to to it with a HEAD i downloaded one week ago.

error i get:

Kompilieren...
underLava.cc
../engine\game\fx\underLava.h(55) : error C2061: Syntaxfehler: Bezeichner 'ColorF'
\torque_head\engine\game\fx\underLava.cc(52) : error C2511: 'void UnderLavaFX::render(ColorF)':
#23
04/09/2004 (12:44 pm)
Did you include core\color.h as I said in underlava.h?

Try cutting and pasting the code if you're still having trouble.
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