Game Development Community

Quick QuArk question - problems compiling....

by Neil Boyd · in Torque Game Engine · 03/27/2004 (3:59 am) · 4 replies

When I go to "build .DIF only", the log gets to "Parsing mapfile..." and then I get a dialog box pop-up with:

Unable to find texture "[" (.png or .jpg)

anyone had a similar experience?

Cheers,
Neil

#1
03/27/2004 (4:19 am)
This happens when one or several faces don't have a texture assigned to them. In that case, the parser encounters just a '[' in the map file and doesn't find a texture name after that, so the error text is somewhat misleading. Just go through your map and check if all of the faces have a texture.
#2
03/27/2004 (4:37 am)
Thanks for that- just another quick one, I am using jpg & bmp files. Can torque read .bmp files?
#3
03/27/2004 (5:12 am)
No, but doesn't Quark automatically creates a folder on export, containing JPG files only? As far as I remember Quark automatically converts the files to JPG and places them in a texture folder. But its a couple of months now since I've used it so I could be mistaking ;)
#4
03/27/2004 (4:07 pm)
Whoops - yes it does.