Game Development Community

Compiling a release build

by Jeff Trier · in Torque Game Engine · 03/24/2004 (4:20 am) · 4 replies

Hey all,

I can successfully compile the engine into Torque_debug, but how do I go about compiling a release version using "Microsoft Visual C++ v6"?

Thanks!
-Jeff

About the author

Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.


#1
03/24/2004 (5:06 am)
Enable the "Build" Toolbar and switch the configuration from debug to release.
#2
03/24/2004 (7:27 am)
*slaps himself on the forehead*

It just haaaad to be that simple. :)


Thanks!
-Jeff
#3
03/25/2004 (1:03 pm)
Speaking of which... can you do the same in MinGW and just change DEBUG to RELEASE?
#4
03/27/2004 (5:46 pm)
More or less.