Compiling a release build
by Jeff Trier · in Torque Game Engine · 03/24/2004 (4:20 am) · 4 replies
Hey all,
I can successfully compile the engine into Torque_debug, but how do I go about compiling a release version using "Microsoft Visual C++ v6"?
Thanks!
-Jeff
I can successfully compile the engine into Torque_debug, but how do I go about compiling a release version using "Microsoft Visual C++ v6"?
Thanks!
-Jeff
About the author
Originally a Classical/Metal musician, I've always been attracted to anything involving computers, including: Networking, PC Building and Repair, software design and coding. I've been involved with game design and development for over 10 years.
Torque Owner Markus Nuebel