Game Development Community

Just a niggly thing or 2

by Bob "Colonel_Klink" Watt · in Torque Game Engine · 03/23/2004 (5:03 pm) · 4 replies

Hi.
Ive finally rolled my sleeves up to get down and dirty with the Torque engine, but like many others I've discovered that there a two or three things that I'm finding diificult to get my haead around.
1. transparencies in interiors built in Quark.
Now I have managed to place transparent windows in a building, which is fine looking out, but looking into the interior through the window causes some texture faces in the interior to disappear. I have searched long and hard for a fix for this, but to no avail. Has anybody mastered this? I would have thought that alpha channels in interiors would have been a high priority for a game engine.

2. Terrain grid size
This has me totally lost. I wish to model large areas of WW2 Europe, and find the terrain tiling somewhat limiting in this respect. I have looked at the threads concerning this, and there appears to be no real solution to this problem, although I have seen mention of a terrain manager for Torque. Could some one please enlighten me on this concern regarding a fix for it.

2a. Terrain set height function in the terraformer GUI.
Can some one please explain how I can set this so that when I use it the land mass is at say 30 meters above sea level instead of 30 below?

Apart from those things above I'm getting my way around the engine thanks to the many snippets and help posted here, thanks guys

#1
03/23/2004 (7:47 pm)
1-No Idea about Quark but i would say you want the windows as seperate .dts shapes so you can make them breakable?

2-I think your only option is to use the BF1942 method ,out of bounds damage to stop people going onto other tiles??

3- You adjust the 'set height' value in 'terrain editor options' ,you find it in the 'edit' dropdown box on top leftside.
#2
03/23/2004 (8:44 pm)
Or 3. Move the water down 3m meters.
#3
03/23/2004 (10:00 pm)
1 - There is a resource about this. Try searching for it, or maybe somebody knows where it is right off the bat. Or maybe I'll be nice and get it for you (a simple search in Resources for "transparency", first hit)
Clicky
#4
03/23/2004 (11:05 pm)
Thanks Guys

@John
Sorry I had searched the forums but not the resources section. However, I am unsure if making changes to the source code will be lost on a subsequent update through CVS.
I will try this over some backed up files to see how it works. Thanks