Newby Questions: MilkShape and Collision Mesh's
by Donny Wilbanks · in Torque Game Engine · 03/22/2004 (9:19 am) · 0 replies
Sorry Folks I just realised I started a new thread instead of appending the old one :(
if are lost about what I am talking about then here's the origna l thread:
Here
Alright, I have examined the MS Exporter Docs
"As for the invisible wall I assume you made a bounding box for your shape as collision. In order to make more accurate collision meshes select the group you want in MS, duplicate the selection, name it "collision" and export with this mesh set as your collision shape. If you need LOS (Line of Sight) collision though keep in mind that your collision meshes will need to be convex to work properly."
Qestions and Clerifications
please bare with me I am working on understanding the terms also, as I am inexperienced with working with 3d models and the like.
S: "In order to make more accurate collision meshes select the group you want in MS, duplicate the selection, name it "collision" . . ."
The goups that I can select are they the same as I use for texturing? When textering I can set materials and the like OR
when mention groups am are you talking about the model it self. Such as I had a model with 6 differant parts. Would each one of these 6 be considered a seperate group?
if are lost about what I am talking about then here's the origna l thread:
Here
Alright, I have examined the MS Exporter Docs
"As for the invisible wall I assume you made a bounding box for your shape as collision. In order to make more accurate collision meshes select the group you want in MS, duplicate the selection, name it "collision" and export with this mesh set as your collision shape. If you need LOS (Line of Sight) collision though keep in mind that your collision meshes will need to be convex to work properly."
Qestions and Clerifications
please bare with me I am working on understanding the terms also, as I am inexperienced with working with 3d models and the like.
S: "In order to make more accurate collision meshes select the group you want in MS, duplicate the selection, name it "collision" . . ."
The goups that I can select are they the same as I use for texturing? When textering I can set materials and the like OR
when mention groups am are you talking about the model it self. Such as I had a model with 6 differant parts. Would each one of these 6 be considered a seperate group?