Game Development Community

Torque Demo and other isssues

by Nick · in Torque Game Engine · 03/21/2004 (6:27 pm) · 11 replies

Hi all,

First let me say that I am thinking of getting the Torque Engine "Indie" License as I have heard some good things about it and particularly like the Blender support. However, there are some issues that are causing me to hesitate.

First, the Mac OS demo crashes consistently. In fact it has not run yet. I am running Mac OS 10.3.3 with an Nvidia 5200 (64mb). The crash log is huge, but the most important thing I see right away is a bad access at: 0x0001.

Second, is the Open Bug list at the SDK home page which lists a "Broken" terrain editor for the Mac. This was posted in October 2003.

The price of the license is by no means expensive, but there's also an issue of the time invested in learning a new engine, which would far exceed that dollar value.

Is there something that I am not doing right with the demo? Has anyone got the terrain editor working on the Mac?

Any input would be appreciated. Thanks in advance.

Cheers.

About the author

Recent Threads


#1
03/21/2004 (6:42 pm)
Did you look at the console.log file which is generated when you run? It may provide information on why its crashing on your machine.

I don't run on a mac so I can't comment on the editor issue.
#2
03/22/2004 (7:03 pm)
I don't really see the demo generating anything. The demo is just an image that is mounted. I am attempting to run the demo off of this image. I assume this is correct as there are no installation instructions.

However, I can tell you that the OS X Crash log reports an exception "EXC_BAD_ACCESS (0x0001)" Then there was a KERN_PROTECTION_FAILURE (0x0002) at 0x00000014

The program doesn't launch from the command line because of the failure to read main.cs.

Also, I can't find the "examples" folder that is talked about in the readme.
#3
03/22/2004 (7:10 pm)
Anytime you run the demo there is a console.log file created in the same location as your executible. This is the file you should look at.

{edit out stuff that doesn't apply to the downloaded demo - Sorry}
#4
03/22/2004 (7:26 pm)
I don't know anything about Macs, but if it complains it can't find main.cs, then it sounds like you aren't runing it from the right spot or do not have the correct working directory set. You must run it from the same place the executable is (or whatever it is in mac terms), or if you run it from a shortcut it must be set to use that directory as the working directory. If not, it won't find main.cs and if it doesn't find main.cs it will not run, and will most likley crash.
#5
03/22/2004 (11:17 pm)
Dan: He can't check anything out from the cvs because he hasn't bought the engine yet. He downloaded the release version.

There shouldn't be an example folder with the released demo. Your Torque folder is basically the example folder. I don't have a Mac, so I can't help you with on why it's not working for you.
#6
03/23/2004 (4:29 am)
Chris,

Thanks for the correction. For some reason I thought I was in the private SDK forums. (smacks my head)

Sorry for the bad advice.

Dan
#7
03/23/2004 (6:05 am)
Nick: It does not matter if you're using a MAC. As soon as the game executable is executed, there is a log file created in the same directory as the binary.

If it does not appear, then you've got installation problems, I bet.
#8
03/23/2004 (6:17 am)
I have an idea, Dump the mac and get a real pc. j/k

I dont see how anyone can have an install problem with torque, you can put the example or demo folder any wheres and clik the torque demo.exe and play, unless they were taking about the install of the mac os, if so read above this paragraph again.
#9
03/23/2004 (6:09 pm)
Thanks guys for the input. However, I was consistently attempting run the demo from the image. After, listening to you guys and taking a long hard look at the BAD_ACCESS I realized it was trying to write info to the image, causing it to fail because of insufficient privileges.

The short answer is that it can not be run from the mounted image. All of the data needs to be copied to disk.

I'll be checking it out now, so far it looks pretty nice. Thanks again.
#10
03/24/2004 (2:02 am)
Ah hehe... I didn't catch the image part. Yes... the demo will try to both write to the log file and save compiled scripts in the demo's base directory... it needs write access. :)

Sorry it took so long to get stuff figured out, Nick. Let us know what you think of the demo.
#11
03/24/2004 (3:07 am)
Haha, okay.. Didn't even knew you used Images in MAC for compressed files that normally. :P Glad that you got it to work!