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Network resource loading

by Dan Brian · in Torque Game Engine · 03/16/2004 (8:54 pm) · 3 replies

Does Torque support dynamic loading of data (objects, textures, text, sound) over a network connection? I realize it may not provide methods for those actions, but assuming that I coded the fetching of data, is it possible to dynamically load them in the engine, once in memory or on disk?

Thanks!

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#1
03/16/2004 (9:16 pm)
You could feasibly add this feature.
#2
03/17/2004 (8:58 am)
By "feasible", do you mean, easy? :-)

What I'm asking is whether game objects can be loaded dynamically at runtime, as the engine stands today.
#3
03/17/2004 (11:52 am)
Of course. That's how all game objects are loaded...