Network resource loading
by Dan Brian · in Torque Game Engine · 03/16/2004 (8:54 pm) · 3 replies
Does Torque support dynamic loading of data (objects, textures, text, sound) over a network connection? I realize it may not provide methods for those actions, but assuming that I coded the fetching of data, is it possible to dynamically load them in the engine, once in memory or on disk?
Thanks!
Thanks!
Associate Kyle Carter