Game Development Community

Scn2dts errors

by Frogger · in Artist Corner · 03/15/2004 (12:26 pm) · 23 replies

I have been modeling in Truespace 5.2 for a while now, and every time I try to export scenes into dts, then put the models into my Torque mission, I get errors, and Torque crashes. I'm using Mr. McLeod's exporter (the one for version 5), and have been following his and Mr. Southard's work.

Here is the log message that I get in the exporter:

Initializing

ENUMERATING SCENE

***************************************************************************
Adding Root Node.
--Texture Filename: C:\trueSpace5\Textures\Dmndtile.tga
--Texture Name: Dmndtile
**Processing node Solid,2
--Building Mesh: Solid,2
Model not triangulated -- Aborting export.
--Texture Filename: C:\trueSpace5\Textures\Wood1.bmp
--Texture Name: Wood1
**Processing node Cylinder,1
--Building Mesh: Cylinder,1
Model not triangulated -- Aborting export.
Writing DTS

...Fini

Any help from the creator, or people who have sucessfully completed it, would be quite helpful. BTW, I'm using Release 1.2.1(i think) of Torque.

Oh, and if anyone from GG is viewing this, please update the revision list in the documentation on CVS at the bottom of the page. I had to look at the other one, which is kind of confusing, especially for beginners (sorta like myself).
Page«First 1 2 Next»
#21
03/30/2004 (6:05 pm)
Yup, it's a build issue I think. I couldn't get it to work in 5.2 either.

I suggest sending him an email and asking if he can build against the 5.2 SDK. He probably won't respond to these posts since he may not be aware of the scnToDts exporter that I wrote.
#22
03/30/2004 (6:11 pm)
Oh, ok, I'll email him. All i need to know is what's different beteween the SDK of 5.2 and the 6.0 version. I migh ask caligari about that...
#23
03/31/2004 (2:12 pm)
Well, he may not even be calling 6.0 specific functions. But, if he built against the 6.0 version, then TS 5.2 won't understand the tsx version when it's queried, and will throw that type of error.

It may be as simple as rebuilding the same exact code against the 5.2 SDK.
Page«First 1 2 Next»