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Debris shape in 3dsmax, howto?

by David Erenger · in Torque Game Engine · 03/14/2004 (8:34 am) · 5 replies

I just dont get it... how do I create the derbis shape and how do I link the meshes?? I'v tried a lot of diferent ways but I just dont get it to work, help please...

#1
03/14/2004 (1:02 pm)
The debris shapes are just segmented parts that you populate throughout your maxscene. The code will shoot the geometric nodes around the place based on their position to the world origin. Aside from that bit of info its just a static scene.
#2
03/14/2004 (1:54 pm)
Ok, so should I just create some objects name them to whatever and link them to the start dummy?

No special linking, naming etc?

ok thanks, I'll try messing around with it.
#3
03/15/2004 (4:08 am)
I cant get it to work, its not a script thing couse it works with another debris file but I dont have that one in max so I cant see how to do it.

Anyone knows where I can get a Max file of a debris model?
#4
03/15/2004 (4:44 am)
I think it just applies destroys the hirearchy links and then impulses the mesh on a random vector... at a guess.

I created a turret before, and that exploded as debris ok..
#5
03/15/2004 (4:16 pm)
Reading through the TS files, it appears the debris shape was originally meant to be included with the dts. detail-17 its called. I haven't stepped it all the way through, so I don't know if its completely working. I know this is only vaguely related to the question, but it seemed like a good place to toss this info if anyone searches this topic.