Debris shape in 3dsmax, howto?
by David Erenger · in Torque Game Engine · 03/14/2004 (8:34 am) · 5 replies
I just dont get it... how do I create the derbis shape and how do I link the meshes?? I'v tried a lot of diferent ways but I just dont get it to work, help please...
#2
No special linking, naming etc?
ok thanks, I'll try messing around with it.
03/14/2004 (1:54 pm)
Ok, so should I just create some objects name them to whatever and link them to the start dummy? No special linking, naming etc?
ok thanks, I'll try messing around with it.
#3
Anyone knows where I can get a Max file of a debris model?
03/15/2004 (4:08 am)
I cant get it to work, its not a script thing couse it works with another debris file but I dont have that one in max so I cant see how to do it.Anyone knows where I can get a Max file of a debris model?
#4
I created a turret before, and that exploded as debris ok..
03/15/2004 (4:44 am)
I think it just applies destroys the hirearchy links and then impulses the mesh on a random vector... at a guess.I created a turret before, and that exploded as debris ok..
#5
03/15/2004 (4:16 pm)
Reading through the TS files, it appears the debris shape was originally meant to be included with the dts. detail-17 its called. I haven't stepped it all the way through, so I don't know if its completely working. I know this is only vaguely related to the question, but it seemed like a good place to toss this info if anyone searches this topic.
Associate Logan Foster
perPixel Studios