Game Development Community

3rd Person Camera Question

by James Laker (BurNinG) · in Torque Game Engine · 03/12/2004 (3:48 am) · 3 replies

[IMAGE]http://www.ivmsa.co.za/img/burncam.jpg[/IMAGE]

1. At the moment with the current Camera settings, the
camera does as showed in picture, number B; It looks through
player at where you are aiming, meaning you cant really see
where you aim. CameraMaxdist is from the Player to the length from Camera. Now how do I move my Camera up (vectorAdd(x,x,3))
or something like this to make it work Like A... But I have now idea where it should
go... :(

And while i'm busy posting how do i compile the engine to
a release build and not debug? Just wondering, as i don't
wanna get home and not know how... :)

Thanx in Advance!

#1
03/12/2004 (4:48 am)
When you export the player you have the eye dummy thats first person.
And for third you have the cam dummy try first to move this one
before you change the code.
#2
03/12/2004 (6:20 am)
Quote:
And while i'm busy posting how do i compile the engine to
a release build and not debug? Just wondering, as i don't
wanna get home and not know how... :)

In VC6: Press the right mouse button somewhere in your toolbar.
Now check "Build".

This gives you the build bar, if you not already have it visible.

In the two drop down lists, select your torque project and switch from Win32 Debug to Win32 Release.

Now do a rebuild.

-- Markus
#3
03/14/2004 (10:39 pm)
Thanx!

Wow... My framerate is muuuuccchhh betta now :)